Raus Prevails Black SS #32 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 2nd SS "Das Reich" Division | |
United States | 35th "Santa Fe" Infantry Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Black SS |
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Historicity | Historical |
Date | 1944-08-10 |
Start Time | 15:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 67 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 23, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 147 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Black SS | Base Game |
Elsenborn Ridge | Maps + Counters |
Introduction |
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In order to insure Task Force Gillis had enough firepower to relieve the trapped Americans on Hill 314, every Sherman from the 737th Tank Battalion was attached to the force. Knowing the importance of their mission, General Joe Collins of VII Corps had @nd Armored Division send a company of Shermans to Task Force Gillis as well. SS Reich Division could only contest the advance wit h their thinly-stretched recon battalion and a few antitank guns. |
Conclusion |
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The American divisional chief of staff had little experience in operational matters, and his attack plan was amateurish. Recognizing this, the commander of 737th Tank Battalion gathered all the pertinent parties together and man gaged to assign fire missions and areas of responsibility for all the participants. The Americans departed on time and steadily advanced despite losing a number of men and tanks. Knowing he lacked the resources to stop the attack. Sturmbannfuhrer Raus utilized his superior mobility to harass the Americans. All the chasing and wild firing at the Germans ran the Americans low on ammunition and fuel, causing the Shermans to become tentative. Just south of La Croix des Sept Coeurs, the Americans finally called it a day. |
Additional Notes |
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Playable without using the black SS counters. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Scen 32 |
In the 'special rules' section, reference is made to the SS loss of initiative through casualties and that 'tanks count double'. There are no tanks in the SS OOB and therefore no SS losses count double. Confirmed by M. Perryman 2011/01/15. (vince hughes
on 2011 Jan 17)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Attack Broken Down | ||||||||||||
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The US has a battalion of M4 shermans supported by an infantry battalion to push the Germans out of the town on board 24 and open the north-south road. The SS have 2 Grenadier companies, armored cars, 75 and 75/41 AT guns with 4 halftracks and tow vehicles to hold the town and maintain control of the north-south road. I loaded most of the SS in the town on board 24, grenadiers with AT guns on the east and west town flanks at 0810 and 0808, the grenadier and HMG forward in 0909, a 234/2 armored car in the town hex at 0709 and another at 0715 (all woods and light woods are fields in this scenario) and 2 grenadiers in 0610, the motorcycles and 20mm in the town on board 23 with the 3rd armored car platoon, and the Nebelwerfer dug in on the hill hex at 0814 of board 23. The scenario doesnt allow the SS to move or shoot until spotting US troops (not including leaders). In hindight, this would have allowed a few turns of OBA and even smoke to be placed before bringing the troops and tanks in but I chose to move from the southeast and southwest as far forward as possible trying to get the town in a pincers to assault from both sides at once. This did pretty well, but the SS drew a really good set of leaders, and while it too several turns for the German AT guns and armored cars to draw blood, they finally started killing Shermans. US infantry assaulted the town at 4 points and the fight bogged down in house-to-house fighting that the SS proved to be better at. Shermans on the southwest flank tried to fire into non-assaulted town hexes to pin down the defenders and keep them from firing at the assaulters or adding their weight to the defences, and this had a good effect, but it wasnt enough for the US as assault after assault turned against them. At the end of 11 turns, the attacker's strength was broken, having lost 23 steps to 14 for the defense. While the US held 4 town hexes on board 24, they hadnt begun to move towards 23 and the SS motorcyles moved to hold the crossroads at 0707 on 23, keeping the road in thier hands. German minor victory. Another great game. |
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