Ferret Those Panzers Out Black SS #26 |
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(Attacker) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 116th Panzer Division | |
Germany | 130th "Lehr" Panzer Division | |
Germany | 275th Infantry Division | |
Germany | 2nd SS "Das Reich" Division | |
United States | 35th "Santa Fe" Infantry Division | |
United States | 4th Cavalry Squadron | |
United States | 654th Tank Destroyer Battalion |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Black SS |
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Historicity | Historical |
Date | 1944-08-09 |
Start Time | 10:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 171 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 24, 9 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 176 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Black SS | Base Game |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Sinister Forces | Counters |
Introduction |
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All night long on August 8th, 134th Infantry Regiment had been forced to hand-carry supplies past the panzers parked on their supply road. Ordered to resume their advance at 0900, the regimental commander ordered his attached company of tank destroyers forward alone to ferret out the opposing panzers. As the tank destroyer commander considered advancing alone akin to suicide, he asked the divisional chief of staff to cancel the order. |
Conclusion |
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Once again the Panzer IV's managed to slip between American units and shoot up a motor park. they then overran a platoon from C-company, 134th Infantry Regiment, tanking 23 prisoners. When the 320th Infantry Regiment entered the fray, SS troops infiltrated behind them to sow confusion. But while the 320th gained some ground this day, the commander of the 134th could do nothing but gripe that the panzers help him up and some people refused to do anything about it. He was facing 8 to 10 panzers on his front. |
Additional Notes |
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Playable without using the black SS counters. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Numbers matter | ||||||||||||
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This is a scenario where the conclusion in the text doesn't seem to match the way this match played out. This is two boards lined up along the long side. The Americans need to control both E-W roads (no Germans on them) and the town hexes on the southern board to win a major victory. The Germans get a minor victory by killing 25 American steps. The scenario lasts 20 turns. The US has a 2-1 advantage in INF units with half of them coming on the board during turn 1. There is limited armor with the Germans getting a PzIVH and a Panther (both SS) while the US gets a couple of M10's with a few M5's to help out. The Germans on the north board are SS while the German units on the south board are Heer. With the US INF advantage I just advanced up to the German units to force melees. The US took some morale results and a few step losses on the way in but were eventually able to bring all the Germans into close combat. This portion turned into an assault dice fest with the US numbers telling and squeezing the Germans on the south board down into the SE corner of the map. At the northern crossroads the SS held on a little better but US mortars and OBA was able to help DIS the dug-in SS units before they were assaulted by the northern US force. The SS got 3xGREN as reinforcements on turn 13 (they start rolling for them on turn 11) but they were not able to push through the US forces to get to the E-W road. The Germans did kill off over 25 US steps to meet their minor victory condition but the US was able to sweep the Germans off the roads and city for their major victory condition which would be a minor US victory I believe. The US numbers advantage let them push the Germans off the roads and keep pushing them away while the DIS and step lost units recovered and provided flank security to prevent the Germans from finding a way back to the roads. The Panther was setup by itself in the middle of a field on a hill on the road (all forests on the southern board were field). I thought this might be tough to dig it out of but splitting up the M10's to the flanks and sending a company of INF straight at it flushed it out. The Panther did not want to enter into a melee as that could lead to INF destroying it or at least tying it up while the M10's engaged it without fear of retribution. So the Panther danced around the edges engaging the M10's when possible (the only units with a chance to damage it at range). |
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