SS Frundsburg Black SS #20 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 130th "Lehr" Panzer Division | |
Germany | 275th Infantry Division | |
United States | 2nd "Hell on Wheels" Armored Division |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Black SS |
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Historicity | Historical |
Date | 1944-08-08 |
Start Time | 09:00 |
Turn Count | 22 |
Visibility | Day |
Counters | 158 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 23, 24 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 173 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Scenario Requirements & Playability | |
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Beyond Normandy | Counters |
Black SS | Base Game |
Cassino '44 | Counters |
Elsenborn Ridge | Maps + Counters |
Introduction |
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One the Americans had a clear picture of the situation at Mortain they became aggressive. American fighters cleared the sky, allowing British Typhoons to intimidate entire German armored columns. Sensing a chance to trap the panzer units, a wide pincer movement was initiated to meet at Falaise. To divert enemy attention from this, 2nd Armored Division was to drive the defenders from the high ground northeast of Barenton. This would severely compromise SS Reich Division's left flank. |
Conclusion |
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By the time SS Frundsburg reached the battlefield the Americans had already secured their initial objectives and were steadily advancing forward. As more units arrived, SS Frundsburg was able to form a solid line the Americans could not penetrate. But strategically it made little difference, as another panzer division had been pulled deeper into the trap. |
Additional Notes |
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Playable without using the black SS counters. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8. (rerathbun
on 2014 Feb 14)
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Revenge of a Sort from Sc #3 | ||||||||||||
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Heer Set-Up: 2xGREN in SW town; GREN + 75 in LTW 0510; 2xGREN + 81mm on 40-m; the PzV+ART+GREN+HMG+75IG in the larger town and/or on the hill (the IG was there). US: Break ups into the following task groups:
The title refers to Sc#3 of this game where, in my previous play, the US almost managed to seal the board edge vs. SS reinforcements: and were pummeled for it. This time, SS road discipline and/or air interdiction allowed the US to establish itself defensively having mostly secured its primary objectives (with some rather vigorous early turn movement). The 75mm and Panther drew some blood on this account, but the PzV fell victim to an early Typhoon (2) draw whilst the AT gun was simply swarmed. The SS counter-attack was vicious, but the "delay" allowed the US to set itself (positionally and morale-wise) such that the Frundsburg troopers found a waiting defense rather than a meeting engagement. Gets a 4 for a tightly fought and "anxious" scenario (time is critical for both sides). N.B. I played the M4's as armor rating = 4 (as per recent Summer '17 APL discussions). This makes a significant change as, consider, a straight up 6 AT factor (typical German PzIVH/StuGIII) vs AC = 3 hits 21/36 times vs. AC = 4 of 15/36 times or a 16% difference. |
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