Pavee Black SS #15 |
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(Attacker) Germany | vs | Britain (Defender) |
Formations Involved | ||
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Britain | 3rd Monmouthshire Infantry | |
Britain | 7th Royal Norfolk Infantry | |
Britain | Fife and Forfarshire Yeomanry Armour | |
Germany | 102nd SS Heavy Panzer Battalion | |
Germany | 10th SS "Frundsburg" Panzer Division | |
Germany | 519th Heavy Panzerjäger Battalion |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Black SS |
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Historicity | Historical |
Date | 1944-08-06 |
Start Time | 17:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 146 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 12, 27 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 168 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Beyond Normandy | Counters |
Black SS | Base Game |
Elsenborn Ridge | Counters |
Fall of France 1 | Maps |
Introduction |
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First Battalion of the Norfolk Regiment had been detailed to go replace the beleaguered infantry at Pavee. They slowly worked their way through no man's land and arrived early on the 6th. Between the constant bombardment and the large number of enemy troops in the area, the commander of the unit they were replacing refused to leave stating, "if the Germans are so anxious to have Pavee then we had better stay here." |
Conclusion |
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Remaining in Pavee was a wise decision, because SS Frundsburg Division spearheaded the largest effect yet to overcome the defenders. Heavy British artillery rained on the attackers but still they came on The Fife and Forfarshire Yeomanry lost so many Sherman tanks that they were forced to disbanded the entire squadron. La Fouvelliere fell to the Germans as did Sourdeval, but a British counterattack would shortly retake La Fouvelliere. |
Additional Notes |
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Playable without using the black SS counters. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Ex post facto | ||||||||||||
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As I'm writing this after the fact by almost two months with no notes, please pardon the generalized nature. The British set-up with their foot units broken up into three "battalions" of 7 RIF + 2 HMG each. One begins on and north of the road through the large town on board 12; one holds the "high ground" on board 27; one holds the middle-ground between the boards: thus, roughly a SW-NE line. Two tank units are assigned to each group with three shermans + firefly hiding in the middle to act as a mobile reserve. The British also have 5x13 OBA and slightly superior morale 8/7 to 8/6. The Germans took a fairly deliberate attack option with the armor advancing behind a wall of infantry with SPW loaded ENG/GREN as assault units waiting for openings. The German attack mostly had a "holding force" attacking the large town on board 12 (including the Tigers who used their DF to good effect) whilst the main axis of the attack aimed at sweeping board 27. This holding force froze the British units in the town from counter-attacking the northward thrust on board 27. I suspect the play mimicked reality fairly well. British OBA took its toll, but strong SS leadership and morale maintained unit cohesion. British armor was lured out and savaged by the Jagdpanther's. The PzIV crews and machines took a beating, but gave as well as they received. With British armor suppressed and pushed eastward, the SPW laden GREN+ENG were able to assault the villages on Board 27. Time was not on the German side, however, so only a Minor Victory was attained. I think I recall a 16 point differential. More aggression on the part of the Germans would have increased the variance ... that is, increased the chance either of Major Victory or a Draw (had the British "rolled well."). Without reinforcements and another 10-15 turns, the British would likely have been pushed out of Pavee (the large town), but reading the scenario, it seems that such forces did arrive. Were this a campaign action, the German attack did gain defensible ground (board 27); did maintain the regiment in fairly good order; and would have made a subsequent British attack pay a heavy price. |
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0 Comments |
The Thin Red Line | ||||||||||||
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Played solo in two sessions, this scenario has a battalion (+) of GREN well supported by AFV including TIGER's attacking British RIF supported by SHERMAN who are dug in on a hill protecting the approaches to Pavee. The British set up was designed to force the German's to spend at least half of the 18 turns available getting into position to launch any assault (no forward defense this time but a line of dug outs on the ridge line with tanks and on board MTR to the rear. The German commander launched a left flank attack using the extensive fields as cover, with a smaller attack in the right although the Tiger,s were in the support of this assault. The assault hit heavy Brit OBDA and right from GT1 were taking minor casualties, 2 x JgPath platoons did have some success in luring some rather rash Sherman's into a gun duel which left the Sherman's destroyed for the loss of 1 JgPath. As the German right flank engaged the British forces in the town on the lower hill it was apparent that Pavee would be a very tough nut to crack indeed. German losses were heavy and after several hours fighting only a small part of the town had been taken (1 Hex). The German left flank attack fared no better as accurate British RIF fire disrupted the German commander's attempt to get a fire base from which to launch an attack. Once again after several hours of fighting only marginal gains had been made. A final desperate assault was made but was poorly coordinated (The Brits won the initiative by 3) and the ACHILLIE's avenged the earlier defeat by eliminating the remaining JgPath's for no loss and WPN fire then took out the accompanying GREN & ENG units. With only 30 mins of light left, the German commander called off the attack and retired hurt. This is a real toughie for the SS as the Brits have good morale, OBDA, Aircraft and an excellent defensive position to work with still with lots of different units to play with its good solid entertaining PG fare |
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0 Comments |