Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Southward Bound
Black SS #10
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 2nd King's Shropshire Light Infantry
Britain 2nd Royal Warwickshire Infantry
Germany 9th SS "Hohenstaufen" Panzer Division
Display
Balance:



Overall balance chart for BlSS010
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game Black SS
Historicity Historical
Date 1944-08-03
Start Time 09:30
Turn Count 18
Visibility Day
Counters 91
Net Morale 0
Net Initiative 1
Maps 1: 25
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 147
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Exit the Battle Area
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Beyond Normandy Counters
Black SS Base Game
Elsenborn Ridge Maps
Introduction

With both sides scattered around the battlefield in pockets, the situation was quite fluid. The Germans desperately wanted to establish a line at Beny Bocage-Estry while the British were worried about their spearhead elements being cut off. The Germans had previously infiltrated to Hill 76, distrupting the British artillery there. The British planned to stop that nonsense today, and early in the morning two battalions of the 185th Infantry Brigade marched south to secure the area north of Presles.

Conclusion

The advance went well until reaching Hill 176. There a battalion sized kampfgruppe got the upper hand on Kings Shropshire Light Infantry and inflicted numerous casualties on them before securing the hill. The Warwickshires managed to work their way around the main battle and drive off numerous small counterattacks before securing Presles just before the date changed.

Additional Notes

Playable without using the black SS counters.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Schutzstaffel
  • Mechanized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Through the fields of wheat
Author campsawyer (Britain)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2011-04-22
Language English
Scenario BlSS010

This was a Skype FTF with Vince Hughes. He was the Germans, I was the British. The Germans get a smaller force than the British, but also have the only tanks in the game. The British get two regiments to try to take the hill and drive the Germans back. Morale is slightly favored to the British and the OBA and mortars are about equal. The Germans have the terrain and the setup. British enter the board while the Germans can setup in the field covered map. There are terrain mods that have all woods becoming fields. This is a significant bonus for the Germans as the British will need to slog through the 2MP fields to get across the board. Victory conditions have the British trying to dislodge the Germans and get off the other side of the board. Germans must stop them.

On to the setup, the Germans had a forward defense trying to slow the British advance and keep them in the fields. For the British, the advance was either into well covered board edges or slog through the fields. So into the field we go, the Germans shooting at all chances. The Germans, again, get one lucky change and hit the field commander pinning most of the British force for two turns. British fire was good and demoralized several SS GRENs and they slowly fell back to a defensive line across the east-west road. To the east, the German units took some serious hits and began to fall back as British fire increased on this edge. The Germans shifted troops from the west side to the east to stabilize the situation. To the west the British begin a push but dug in HMGs inflict hits on the advancing British troops. To the east the British push continues to generate German casualties to achieve one of the victory conditions, but time runs long and casualties mount for force the loss of one of the German victory conditions. In the end the Germans hold the British and win the day.

For the British it is a hard fight, all infantry trying to get through the fields. The Germans get the advantage of mobility and interior lines so a small force can hold back the large numbers of British. If key positions are held on the hill only luck can help the British.

0 Comments
You must be a registered member and logged-in to post a comment.
Fluid Defence The Key Against Numerous Foe
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants campsawyer (AAR)
Play Date 2011-04-22
Language English
Scenario BlSS010

This was played on skype against a by-now old adversary, Alan Sawyer. The allies need to exit some units, take a hill at the far end of the board and try to sustain less than 15 steps but only inflict 8 steps. For this mission they are well-endowed with twice as many infantry as the Germans, a mass of officers and slightly better overall morale. British aggression would be the key whilst the Germans would need to simply hold the enemy back as best they could and eat up time (18 turns)

The area where the two battalions from the Shropshire and the Warwickshire regiments were to attack was a large rise heavily covered in cropland. To the centre was a crossroads that would give access to the four roads around the area. Further south was a hill that would need to be cleared if the British were to press on past the defending force from the 9th SS Hohenstaufen Division. For their part, the Germans covered their flanks and set up in a manner to try to encourage the British troops to be corralled into the voluminous wheatfields ahead of the German positions. Though this would provide the British troops cover, it would cut their speed immensely as underfoot became far more arduous and command control would not be such an easy thing amongst the farmlands.

With the above in mind, the Germans positioned themselves aggressively far forward in an attempt to ‘steer’ the British infantry into the crop-fields. As hoped for, when the British advance opened at 0930 hours, they did indeed make their way through the farmland. This left the British moving at a very slow-pace although, with the cover they suffered just 2 steps casualties over the first seventy-five minutes. But progress was painfully slow as platoons had to slog by foot in the rough ploughed fields and NCO’s struggled to keep within command distance their very own squads. The casualties mentioned were incurred only as German artillery came down intermittently. Bad luck was to strike the British advance when one of their early casualties turned out to be the commanding Lt.Col. He died in one artillery attack that had proved so accurate. Time had then been lost whilst a new commander had to take the reins. By 1045 hours, some British had finally made the outskirts of the fields, but were then cruelly cut down by MG fire at some range from the awaiting German 'burp-gun' teams as well as the shells from a couple of tank-destroyer platoons. To be more accurate, these spiky MG and StG units (Kittens) had been so placed along the east-west road and helped to maintain this as an open thoroughfare for speedy movement by the defenders whilst the attacking Brits lumbered clumsily forward. It was working !

This last salvo must have convinced the British command to switch the direction of their attack. From 1100 hours to 1215 hours, the weight of the British advance now veered west in an effort to perhaps reach the more open tracts of land. This would be conducive to a faster rate of advance. Meanwhile, a much smaller force was left on the east flank to keep SS forces there interested. The Germans knew that time was essential for the enemy, and slowly and with control, they gave up small amounts of ground each time the enemy infantry advanced. Occasionally, when chance appeared, they would enter firefights, but always made sure to keep ground between themselves and the British. This led to the British suffering debilitating losses and disruption to the cohesion of their attack. SS casualties had been just 5 steps over the 3 hours fought, whereas the British counted 10 steps.

It was clearly evident that by 1230 hours the British were running out of time to either get past the enemy, take any hills and avoid casualties. All these things were against them and yet they were required to become even more reckless if they wanted to achieve anything in time. For the final hour, the west flank received the full attention of the British effort. Pressurising the German line, they forced the SS commander to fire-brigade in reinforcements to defend in depth and bung-up any potential gaps. Despite the British effort piling on the strain on that west flank, it did in the end prove a forlorn effort.

The wasted time in the fields had most definitely cost the Allies the chance of victory in this clash, and perhaps a braver and more vigorous effort on the flanks may have produced more dividends albeit with a risk of higher casualties. In the event, the method used did not allow the British to take advantage of their 2:1 numerical advantage in foot troops. It had been a desultory effort overall for the Allies as they made just one of their four cited Victory Conditions. Not only did they not exit any troops or even get a shot at the target hill, but in the end they never even reached the half-way line of thier desired destination. Final casualty count was: British 14 steps, German 8 steps.

This was a plesing result for me. My forward defence corralled his troops into the slow progress farmland which was a stated mission before the start. Then, when he finally got near my defending troops, a disciplined retirement kept his troops at bay and only allowed them a minimum advance thereafter. Holding the centre east-west road was key to moving troops to threatened areas speedily. Overall, the plan and resultant win was hard-fought for and just one lapse may have let the floodgates open had the British shot through. A good head to head game and very enjoyable for a 4 pointer !

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.526 seconds.