Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Clear and Bright
Blue Danube #9
(Defender) Austria-Hungary vs Romania (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for BlDb009
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
1
Scenario Rank: --- of 940
Parent Game Blue Danube
Historicity Alt-History
Date 1940-09-15
Start Time 03:45
Turn Count 12
Visibility Day
Counters 11
Net Morale 0
Net Initiative 2
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 158
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Surprise Attack
River Control
Scenario Requirements & Playability
Blue Danube Base Game
River Battleships Maps
Introduction

After the action at Berzasca, Trapp had stationed some lighter units to keep tabs on the Allied fleet as a trip wire of sorts. The terrain within the Iron Gates was such that aerial reconnaissance was insufficient to ensure that unpleasant surprises would not occur. After constant campaigning, the light units anchored upstream from the defenses at Golubac, counting on the shore batteries to keep any Allied units from disturbing a well-earned rest.

Conclusion

Morning arrived with the pounding of guns as the Romanian fleet had managed to run the batteries unnoticed. Apparently, some enterprising Romanian civilians identified the Austro-Hungarian signals and passed them on to the Romanian fleet. The unit log of the westernmost shore battery noted "0130 six ships passed moving upstream. Recognition signals clear and bright." During the following inquest the officer in charge of the watch stated that the confusing situation along the Danube had left them unable to predict what would happen next. When unfamiliar boats arrived with the correct recognition signals it was assumed that the boats were Bulgarian and were the vanguard of a Bulgarian expeditionary force (a rumor making the rounds at that time despite the fact that Bulgaria had no Danube flotilla).

In recognition that the position taken by the officer was not a dereliction of duty but rather a terrible assumption, the expected verdict of the court martial was tempered to a reassignment to the Polish front.

Additional Notes

Counters and maps from River Fleets may be used to play Blue Danube scenarios.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române

Display AARs (1)

#9 - Clear and Bright
Author Juiceman
Method Solo
Victor Romania
Play Date 2023-02-01
Language English
Scenario BlDb009

The AH really have no chance to win this scenario, not only are they outgunned but they start the game anchored and asleep, not able to move or fire until they spot or are fired upon by a Romanian boat. By the time they wake up it is too late, the game was over.

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