Jammed Blue Danube #7 |
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(Attacker) Austria-Hungary | vs |
Romania
(Defender)
Serbia (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Blue Danube |
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Historicity | Alt-History |
Date | 1940-09-13 |
Start Time | 04:45 |
Turn Count | 22 |
Visibility | Day |
Counters | 49 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 109 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 171 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
River Control |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Blue Danube | Base Game |
River Battleships | Maps |
Introduction |
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During this portion of the war the front, especially in a secondary region such as the Balkans, was highly fluid. Forces from both sides frequently crossed into enemy territory to disrupt the communications of the enemy or to interdict the movement of forces. The Serbs took advantage of Trapp's actions in the Iron Gates to try to establish a blocking force on the Danube at Smerderevo, crossing some Marines and shore guns and having the opportunity to fortify the guns. |
Conclusion |
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Obviously, the Serbian movement had to be countered. Both sides used control over the riverbank as a way to jam their opponent into a smaller section of the river and providing themselves with the freedom to deploy forces to either side of the river. Trapp had used mines and the capture of the western edge of the Iron Gates for that exact purpose. The surprise was that the Serbians had the audacity to return the favor. In the documents recently located in Novi Sad, Trapp had noted to his aide that he had permitted himself to be tempted by the chance to destroy the Allied fleet within the Gates. Such an expedition was strategically meaningless. When the predictable complaint arrived from Pola with the admonition that the Serbian lodgment must be removed at once the only response was a terse selbstverständlich. |
Additional Notes |
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Counters and maps from River Fleets may be used to play Blue Danube scenarios. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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#7 - Jammed | ||||||||||||
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First couple of turns are night with visibility down to one hex, which favors the AH since all their boats are loaded with Marines. The landings went well but a major fight took place on the small island for control of it, Marines vs Marines. One has to be careful with the AH flotilla per the special rules for the scenario they do not have AT ammo, so the only solution against the Romanian monitors is to try and board them thru close assault. |
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