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Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Riverine Warfare
Black Helicopters #5
(Attacker) Germany
(Attacker) Romania
vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for BkHo005
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Black Helicopters
Historicity Alt-History
Date 1941-07-27
Start Time 06:00
Turn Count 20
Visibility Day
Counters 29
Net Morale 0
Net Initiative 0
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 170
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Scenario Requirements & Playability
Black Helicopters Base Game
River Battleships Maps + Counters
Introduction

Lacking the air power available to their German allies farther north, the Royal Romanian Army looked to the monitors of its Danube Flotilla to clear the lower reaches of the river of the enemy's river fleet. The German 22nd Air Landing Division could lend its attack helicopter battalion to the effort, however.

Conclusion

With their nearly all-weather capability, attack helicopters could have a serious impact on naval operations on the rivers of Ukraine and nearby coastal waters. The combination of helicopters and armored river warships gave the Axis an opportunity to seize control of Ukrainian rivers, but the Soviet flotillas would have something to say about that ambition.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Heer
Kriegsmarine
  • Misc
Romania Order of Battle
Forțele Navale Române
Soviet Union Order of Battle

Display Errata (1)

1 Errata Item
Scen 5

Set up lists the Soviet Flotilla entering the map from the East Edge, which is land, should read North Edge

(Juiceman on 2023 Feb 15)

Display AARs (1)

#5 - Riverine Warfare
Author Juiceman
Method Solo
Victor Germany, Romania
Play Date 2023-02-04
Language English
Scenario BkHo005

This scenario come down to a flotilla vs flotilla battle, where the two opposing fleets duked it out, the German Attack Helicopters played a supporting role, more due to poor dice rolls and lack of numbers.

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