Breakthrough Black Helicopters #2 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Black Helicopters |
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Historicity | Alt-History |
Date | 1941-07-03 |
Start Time | 06:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 149 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 4: 3, 4, 6, 7 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 215 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Black Helicopters | Base Game |
Fire in the Steppe | Maps + Counters |
Introduction |
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The Red Army's anti-tank brigades represented potent blocking forces capable of stopping even a panzer division in its tracks, as 9th Anti-Tank Brigade did outside Raseiniai. First Anti-Tank Brigade had some success as well, but was doomed by lack of transport and fuel to move its heavy guns to new positions ahead of the Germans. Given those vital resources, the powerful brigade could become a roadblock only helicopters might remove. |
Conclusion |
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The Red Army's anti-tank brigades also included anti-aircraft defenses, but these couldn't stop the helicopters form inserting enemy infantry behind their positions. Those that came too close to the Soviet batteries paid heavily the helicopters of 1941 were even more fragile than those of a generation or two later. But it was enough to keep the German advance rolling forward. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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#2 - Breakthrough |
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Early on the Soviet artillery wreaked havoc with the advancing Germans, eliminating far too many steps (good dice rolls). The helicopters were able to get in behind the main Soviet defensive line in the center, while the panzer forces attacked from the front, it took time but once cleared the air landing troops boarded their helicopters, flew off to get behind the next Soviet objective to start the process all over again. As one would expect the helicopters give the Germans mobility as well as spotting for OBA. In this scenario the helicopters with DF were used to help send demoralized Soviets troops to the afterlife. This was a good battle, at least for me, the Soviets have more troops, well supported by HMG, artillery and mortars but need to cover all the objectives, the Germans needed to push hard at the end to win a minor victory. |
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