Le Bons Repos Beyond Normandy #42 |
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(Attacker) Germany | vs | Britain (Defender) |
Formations Involved | ||
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Britain | 1/5th Welsh Infantry | |
Britain | 107th "The King's Own" Royal Armoured Corps | |
Britain | 1st Manchester Infantry MG | |
Britain | 34th Tank Brigade | |
Germany | 102nd SS Heavy Panzer Battalion | |
Germany | 21st SS Panzegrenadier Regiment |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Beyond Normandy |
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Historicity | Historical |
Date | 1944-07-21 |
Start Time | 19:15 |
Turn Count | 11 |
Visibility | Day |
Counters | 68 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: BN1, BN2 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 118 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Beyond Normandy | Base Game |
Introduction |
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The 1/5th Welsh Regiment of the 43rd (Wessex) Infantry Division took over the defense of Le Bons Repos. Two days after they did so the 10th SS Panzer Division attacked to regain the village. Taking the position would drive the British from the ground between the two hills and shorten the German front. |
Conclusion |
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The German attack drove the 1/5th Welsh from Le Bons Repos with heavy casualties (140 killed, wounded and missing) and tanks of the 34th tank Brigade did not materially assist the British as the Churchills were shot up by the Tigers of the 102ndSS heavy Tank Battalion. The defensive line had been shortened and the village was again in German hands. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Another slugfest in the hedges & villages SW of Caen | ||||||||||||
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Not much to say here. A British battalion (10xINF) reinforced by a heavy company of 3xWPN + 3 4.2in mortars and two platoons of Churchill's along with AT guns hold a tightly defined section of terrain about 1600m on a side. A Waffen SS battalion is on board and in-range (even adjacent) reinforced by PzIVH's and awaiting reinforcement from a platoon of Tiger I. The Germans need to push the British out of a dug-in and town terrain position without losing six steps of their own. Excellent German morale and decent leaders, though none with the +2 morale bonus, gave thought to a slow, patient wearing down of the British. Good rolls by the British for their artillery park put paid to that idea: indeed, the first attack, a 42-col bombardment vs. dug in Grenadiers was a '3' for an X result right off the bat. A 7-col DF roll of '2' accounted for another Gren step. The enraged SS troopers were not to be outdone: a '2' roll on the 30 DF column for a 3X almost cleared Le Bon Repos in one shot! The firepower intensity of the first fifteen minutes (i.e. die rolling on turn one) was incredible. Turn two was not dissimilar as the British had to reorganize their line rapidly and the Germans followed on, with PzIV's taking out some AT guns with DF. The next few turns saw a return of the doldrums (6's, 7's, 8's). Then followed by carnage again. Ultimately, the Germans did in fact expel the British well away from the objective hexes, but lost more than the maximum of 6 steps lost for a victory. Hence, a draw. |
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