Operation JUPITER : AM Beyond Normandy #32 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 1/8th Middlesex Machine-gun | |
Britain | 141st Tank Regiment | |
Britain | 4th Dorsetshire Infantry | |
Britain | 4th Somerset Light Infantry | |
Britain | 4th Wiltshire Infantry | |
Britain | 5th Dorsetshire Infantry | |
Britain | 7th Hampshire Infantry | |
Britain | 7th Royal Tank Regiment | |
Britain | 7th Somerset Light Infantry | |
Britain | 9th Royal Tank Regiment | |
Britain | Army | |
Britain | Scots Greys | |
Germany | 10th SS "Frundsburg" Panzer Division | |
Germany | 10th SS Flak Battalion | |
Germany | 12th SS “Hitler Jugend” Panzer Division | |
Germany | 12th SS Panzer Regiment | |
Germany | 1st SS "Leibstandarte Adolf Hitler" Division | |
Germany | 1st SS LSAAH Panzer Grenadier Regiment | |
Germany | 1st SS Sturmgeschütz Battalion | |
Germany | 21st SS Panzegrenadier Regiment | |
Germany | 22nd SS Panzergrenadier Regiment |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Beyond Normandy |
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Historicity | Historical |
Date | 1944-07-10 |
Start Time | 05:00 |
Turn Count | 37 |
Visibility | Day |
Counters | 442 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: BN2 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 228 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Naval Bombardment |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Beyond Normandy | Base Game |
Introduction |
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Operation Jupiter's initial goals included securing the ground between the Odon bridgehead and the Orne. Once the 43rd Wessex Division had captured Eterville and Hill 112, the 4th Armoured and 214th Infantry Brigades were to drive to the Orne and force a crossing. The soldiers of the 1st and 10th SS Panzer Divisions were prepared for the renewal of the British attack, but not neccessarily the firestorm that would accompany it. |
Conclusion |
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Preceeded by a heavy artillery barrage and protected by an almost constant smokescreen, the British infantry advanced to the northern slope of Hill 112 and into Maltot itself. The fight for the hill and the village raged most of the day. Eventually, the crest of the hill and the village were taken, although at a heavy cost. The village was lost later in the day to a fierce German counter-attack that included Tiger tanks. |
Additional Notes |
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Two sets of Beyond Normandy counters are required to play this scenario. Combines scenarios 29 & 30. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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11 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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The "Optional Values" for the Archer---and by extension the Achilles---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8. (rerathbun
on 2014 Feb 14)
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Death Hill | ||||||||||||
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The German player made a new atlantic wall at hill 112! All German units where dug-in or entrenched, and AT- and FLAK guns were carefully placed to kill British tanks. So when the British troops advanced the SS inflicted a lot of step losses to the first line of british infantry. But when the Churchill tanks arrived the British player finally assaulted the entrenchments, the German player had first fire, and inflicted some serious damage. But when more British reinforcements arrived, the German losses were growing. And finally even that high that some units had to withdraw. At Eterville the German defenses held much longer and when a enormous British force attacked the town, the German player destroyed one Churchill and two platoons. Unfortunately, it didn't hold of the attack. The British infantry assaulted the entrenchments in front of the town, at a heavy cost, but could win one of the assaults and the infantry stormed into the town with the Churchill tanks following. And when the town was half taken, the Germans established a new defense line at Maltot. However it took some turn for the British player to kill all the German remainders who didn't want to give up battle. This at the cost of some British rifle platoons, and two Churchill platoons. And when the British player was ready to assault Maltot the German player received reinforcements. The British player attacked from the north of the town, and the German player quickly moved a StuG IIIG and a Gren platoon on the road to Eterville to attack the weak British defense at the town. At turn twenty the German player was still able to hold Maltot, and launched a serious attack at Eterville. During the attack the German player captures three hexes from the south of Eterville, and established a defencive position. So now the British player had to fight on two fronts, which he both couldn't win. So when the game ended the British player managed to capture hill 113, but could only capture one hex of Maltot, and couldn't drive the germans out of the south of Eterville. The game ended in a draw. |
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