JUPITER : 46th Brigade Beyond Normandy #31 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 2nd Glasgow Highlanders | |
Britain | 7th Royal Tank Regiment | |
Britain | 7th Seaforth Highlander Infantry | |
Germany | 12th SS “Hitler Jugend” Panzer Division |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Beyond Normandy |
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Historicity | Historical |
Date | 1944-07-10 |
Start Time | 09:45 |
Turn Count | 36 |
Visibility | Day |
Counters | 103 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: BN2 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 136 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Beyond Normandy | Base Game |
Introduction |
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Operation Jupiter also involved a single brigade of the 15th (Scottish) Division. In order to both widen the base of the British penetration west of Caen and increase the pressure on the Germans in that city, the 46th Brigade were to advance east from Verson along both banks of the Odon in order to clear the valley west of the city. |
Conclusion |
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Starting long after the 43rd Division had begun their attack towards the Orne and Hill 112, the 46th Brigade easily cleared the north bank of the Odon and linked up with the 8th Canadian Infantry Divsion northwest of the city. The clearing of the south bank was not so easy and took until 1900 hours. The Hitler Jugend defenders had given ground north of the Odon, but fought hard along the south bank. In the end 46th Brigade widened the base as ordered. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Super SS Major |
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Germans drew the dreaded SS Major (I never remember the crazy SS ranks); morale 11, morale mod 2 & combat mod 1. Maybe the British had a chance with the 4ed rules limiting morale to 10! (Aside: My moniker for any +2 Morale Mod leader is "cheerleader" :) ) To win the Germans had to only eliminate 9 steps but the British had to clear a 7 hex diameter area AND the Germans have four entrenchments AND five town hexes. Tall order. British had better be careful, patient and let the OBA and air pound the SS. Initially, the British did okay. Using smoke they moved their tanks in position and managed to eliminate all the German AT strength. Finally, a game where I can use the APCs! Stack those suckers and blast away at the infantry without worrying about AT. But those SS platoons just bounce back. The only way to eliminate them is to score "X"s. Don't bother considering disorder>demoralize>eliminate. They are like the energizer bunny. British made another blunder. The battalion south of the river moved through the concealing hedges but a German FO in an entrenchment up slope manage to call down devastating OBA. The British dug in, but the should have retreated. So, even before storming the German's south line, the south battalion lost the 9 steps for a (possible) German victory. With half the game over the Germans were in good order hunkering down in their entrenchments, but time was running out and the whistle blew. Smoke was dropped and the two battalions charged...into SS HMG (11!-5s). Not a pretty approach and even an uglier assault. That up slope FO entrenchment was captured (too late for the southern battalion, though) and the northern town hexes are engaged but the weaken southern battalion withered away. Time runs out. Plenty of Germans in the 7 hex circle. Germans win. |
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