JUPITER : 129th Brigade Beyond Normandy #30 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 1/8th Middlesex Machine-gun | |
Britain | 141st Tank Regiment | |
Britain | 4th Somerset Light Infantry | |
Britain | 4th Wiltshire Infantry | |
Britain | 5th Wiltshire Infantry | |
Britain | 7th Royal Tank Regiment | |
Britain | Scots Greys | |
Germany | 10th SS "Frundsburg" Panzer Division | |
Germany | 10th SS Flak Battalion | |
Germany | 21st SS Panzegrenadier Regiment |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Beyond Normandy |
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Historicity | Historical |
Date | 1944-07-10 |
Start Time | 05:00 |
Turn Count | 37 |
Visibility | Day |
Counters | 183 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: BN2 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 157 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
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Beyond Normandy | Base Game |
Introduction |
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The first day of Operation Jupiter involved securing the ground between the Odon bridgehead and the Esquay-Caen road. Assisted by the 7th Royal Tank Regiment, all three infantry battalions of the 129th Infantry Brigade set out to secure Hill 112 and with it the right flank of the renewed advance west of Caen. |
Conclusion |
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Preceeded by a heavy artillery barrage and protected by an almost constant smokescreen, the British infantry advanced to the northern slope of Hill 112. The Churchills of 7th RTR destroyed the three German Mk IV's on the crest, but their presence was not intended as the defence, but rather as observers. In short order, the tanks and assault guns of the 5th and 6th Panzer Companies reinforced the German position. In the furious fight that followed, the British infantry reached and held the crest, but lost most of their armour support in the process and were unable to force the Germans from the woods on the reverse slope. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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9 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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The "Optional Values" for the Archer---and by extension the Achilles---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8. (rerathbun
on 2014 Feb 14)
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Beyond Normandy, scenario # 30: Jupiter: 129th Brigade | ||||||||||||
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Posting #1 *It’s been so long since I played a scenario from Beyond Normandy and there are so many interesting looking ones, that I had to play another, difficult terrain and all. *In this one both sides are fighting for different objectives on the same hill, Hill #112 but they are so close together that a great collision of forces will have to happen. The Germans start owning the hill but the British have a 2.5 to 1 advantage in Infantry and support weapons and a huge amount of Off-board Artillery and Aircraft but the German have terrain, entrenchments, and a nice amount of armor. The British have armor as well and both sides get reinforcements of armor groups as well. The Germans have a pretty good dose of off-board Artillery as well. This is anybodies game at first glance. *Besides the huge amounts of Infantry, it should be interesting to see how the British: (Archer, Crocodile, Churchill VII, Sherman, Firefly & Stuart VI) match up against the German: (Pz IVF2, Marder III, Pz IVH, StuG IIIG, StuG IV & PZ VI – Tiger). Both sides have some AT guns to assist their armor, including some British: 17-pdr & 6-pdr vs. the Germans: 88mm & 75mm AT guns. The real battle will still be the Infantry controlling the high ground or not but with this much artillery, there is going to be a lot of casualties. Posting #2 *This was a very bloody battle for both sides. The Germans however still control the higher ground and more important the victory point hexes for both sides. I didn’t think it was possible with all that artillery & air-power but the Germans have a huge amount of Artillery Power as well and the British get more exposed as the Germans sit in the Entrenchment and dug-in if not the former but also, they have a 9/8 morale so the recover very fast. The British were never able to bring The Scoot Greys reinforcements on they map, as the condition to bring them on the map was to occupy hex 0929 for three consecutive turns, which never happened. So the 10 x Sherman, 3 x Firefly & 1 x Stuart never showed up in the Battle but the Germans Tiger tanks did join the battle on turn number seven. The British Typhoons helped knock the German armor around a couple of time but this was before the Tigers show up and did come back with any AT rockets after that. Both sides took armor losses, more for the British and the Infantry for both sides will have to be refit and will not be available for combat for months.
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0 Comments |
Clearing a Hill is Hard |
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The British have to break through an entrenched/dug-in German line. With its units down in the valley to the north, the British pound the line with pre-planned artillery, OBA & an abundance of air power. After a couple of hours many German steps were eliminated. Time for the advance. Smoke was deployed and the two British battalions, along with their Crocodile flame-throwing tanks, advanced to the west portion of the German line. The final battalion is left in the valley as a deterrent to keep the east portion of the German line in place. Very bloody assault. The German entrenchments hold, locked in assault. And, after a few more hours, the dug-in Germans are routed and the Brits continue to bypass the entrenchments and continue south. Finally, the third British battalion advances and moves south past their comrades in the assault hexes. The 2nd German line of dug-in Panzers eventually knock out the Crocodiles and most of the Churchills. The Germans move their east line to the southwest and are shredded by OBA and air support. With causalities mounting, the British advance from the west side of the hill stalls. A surge forward is met by fire and them by several turns of regrouping. Repeat. The time runs out. Neither side can claim the hill and the battle ends in a draw. |
0 Comments |