43rd (Wessex) Division Attacks Beyond Normandy #21 |
||
---|---|---|
(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
---|---|---|
Britain | 1st Worcestershire Regiment | |
Britain | 7th Somerset Light Infantry | |
Germany | Kampfgruppe Frey |
|
Overall Rating, 5 votes |
---|
3.2
|
Scenario Rank: 624 of 940 |
Parent Game | Beyond Normandy |
---|---|
Historicity | Historical |
Date | 1944-06-29 |
Start Time | 08:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 96 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: BN1 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 125 |
AAR Bounty | 159 |
Total Plays | 4 |
Total AARs | 3 |
Battle Types |
---|
Delaying Action |
Rural Assault |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Smoke |
Scenario Requirements & Playability | |
---|---|
Beyond Normandy | Base Game |
Introduction |
---|
During the last hours of the 28th the 214th Brigade of the 43rd Infantry Division was ordered to mount an attack to retake the village of Mouen. Although few tanks were available, artillery support was plentiful and well-handled. |
Conclusion |
---|
In their first battle the 43rd had done well, taking their objective without losses. It did not hurt that the Germans were confused by smokw fired to the east of the advance in order to screen the infantry's flank from fire from Bas de Mouen. General Montgomery later praised the attack as "The single finest action of the war" |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
8 Errata Items | |
---|---|
The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
|
|
The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
|
|
Ignore the direct fire values. (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
|
|
The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
|
|
Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
|
Headbutting | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
lements of the SS Kampfgruppe Frey defend Mouen and Bas de Mouen. The British attack behind the cover of smoke with the 1st Worcestershire Regiment directly at Mouen to fix the Germans in place and try to penetrate the German line. They hit the SS outpost line along and the railroad embankment and the attack immediately stalls as the SS stubbornly holds. A Panther platoon moves out to put flanking fire onto the British troops but is rushed by infantry which kills a couple of tanks and send the rest scurrying for Colleville where they are later destroyed. The 1st Worcester slowly grinds away at the high moral SS troops and slowly make headway. At 0945 Hours the 7th Somerset Light Infantry appears and move behind the clover of the ridge to take Bas de Mouen while the 1st Worcesters flank from the west. Although about to be enveloped, the Germans hold but do not have the troops to oust the Somersets from The Bas de Mouen area. Neither side achieves their objectives for a draw. |
||||||||||||
0 Comments |
Candy, Milk & A Few Panzers Install Fanatacism | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This scenario was played against Tony Langston over 3 x 5 turn sessions for the 15 turn game. It represents a British two battalion attack on the towns of Mouen & Bas de Mouen held by the youths of the 12th SS Hitlerjugend. The Germans have the fantical morale of 9/8 but are heavily outnumbered and seriuosly out-OBA'd with a frightening line up of British artillery. The British have no AFV's but for an Achillies and some Bren Gun Carriers. There is also an array of strong air support in which they have a 1 in 3 chance of getting each turn. The VC's asked both sides to clear different areas of enemy within 3 hexes of the target hex. This looks difficult for both on paper and so a bloody scenario was expected. The British succesfully obtained smoke before scenario start. The Germans didn't. The British kicked off with their Worcestershire (hereafter Worcs) battalion advancing in the direction of the Germans right flank. They appeared to be trying to get a foot into Bas de Mouen. Over the first 5 turns the Worcs suffered 7 RIF steps trying to make their way over this ground and also their Achillies platoon. The Worcs did make it into the perimeter of Bas de Mouen and actually engaged and got an early advantage over an enemy Panther platoon. However, it soon received some GREN support and this turned the tables on the attacking British and led to some of those casualties. For their part, the Germans suffered 3 step losses, all GRENs in turn 3. Two were OBA'd to a pulp and one was knocked off in an assault. In turns 6-10, the Worcs initially held out but in turns 7 & 8 started to lose men again. German combined tank and infantry assaults and the German OBA (which there wasn't much of) being responsible for inflicting 7 more British step losses in these middle 5 turns. The British Somerset battalion arrived as reinforcements and their arrival did alleviate the pressure on the Worcs Bttn. However, only 1 German GREN was taken out in reply and that was from an OBA shot. By turn 10, the Somersets with the use of smoke were making great ground against the German left flank and toward Mouen. This began stretching the thin German line making their task all the harder. However, it seemed as if the remainder of the Worcs regt were doomed as its survivors were hemmed in on the edge of the board (row 27**) and were coming under heavy attack as the 12th SS tried to clear the area. In the final 5 turns, the British made sure the men of the reinforcing Somerset battalion kept pushing from the left. They did well, getting into Mouen and drawing off Germans that could have been used elsewhere. But the progress was slow whilst meanwhile, the remaining Worcs Bttn was being crushed. The Germans launched a risky attack into the main Worcs stronghold on the far right and luck favoured the attackers, using tanks and ENG as they finally kept reducing resistance. Casualties for the British in these last 5 turns were high, suffering another 12 steps. But it was all to no avail for both sides really. Despite the Worcs being decimated (losing 22 steps of troops and 5 officers), the Somersets had made sure to get into areas of Mouen to deny a German victory. The Germans too made sure to keep enough troops near to the British target hex to deny them victory as well but suffered 7 steps themselves in these last 5 turns. The board was basically a massed battle in and around Mouen and Bas de Mouen. Candy & Milk they say the 12th SS received as rations? Well it gave them some fanaticism in their attacks in this one, albeit not enough to earn a win, but certainly enough to administer a bloody nose. At game end, the result was a draw. The RAF might look at themselves and wonder why they never turned up to blow away German armour. British (step) losses were 24 FOOT, 4 Leaders, 2 AFV, 2 APC. Total 28 steps. German suffered 10 FOOT, 2 Leader, 1 APC. Total 11 steps. I give this a '3' rating. I can see most games ending in a draw due to the German morale and the British numbers and firepower. Maybe if the RAF show up more, it might be more favourable to the British, taking out enemy AFV's. |
||||||||||||||
3 Comments |
Leave the RAF alone. They obviously had more important things to do. "Pass the biscuits over Biggles"
I won't tell you what Tony was saying... He actually mentioned you by name asking whether it was representative of the RAF to be so 'AWOL'. I of course assured him that if Wayne was representative, then YES, they'd be AWOL hehehehehehe !
Standstill Over The Hill | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
After playing my last game against Vince on the Arctic Front (AFDX031 - Tank Sausage), I was looking at my stack of PG games and asked Vince if he would want to play a scenario from BN. He had mentioned that there were some epic scenarios there and hadn't played BN in a while so he gave me a choice of 3 he selected and I went for this one. On the surface, it looked to be decent-sized and though the Germans have the morale advantage (9/8!), The British have the potential to rain artillery on German positions with lucky rolls. Add the potential for smoke and air (which turned out was mostly a non-factor) and it sounded like it would be fun. SITUATION / SETUP The British are tasked with pushing the Germans out of the Mouen area while gaining a foothold in Bas-de-Mouen. The Victory conditions are very explicit and the only effect that step losses have is on British morale due to the formation rules in BN (more on that later...). The SS mainly focused on deploying GRENS, HMGs and Armor in as many town hexes as possible. The British had the 1st Worcestershire on the initial attack setup just over a rise out of sight of the SS units with the 7th Somerset LI to provide reinforcements as early as 2 hours later (1000). I was successful in rolling for smoke so, having never played with smoke before; I was looking forward to seeing what tactical benefit I could gain. BATTLE Sighting in BN is different from other PG games since the maps represent rolling hills rather than clumps of hills surrounded by flat lands. Consulting with some of the players in the forum, both Vince and I agreed that sighting would be limited to 3 hexes in every hex unless firing or elevation rules allowed greater distance. With that in mind, the British approached aiming for the gap between Mouen and Bas-de-Mouen as it seemed as though most of the German strength was deployed to prevent the British from skirting around the "open" western area of the map. As the British began to crest the hill, opportunity fire began raining down as units came into view, however, UK Artillery began dropping smoke in front of the German positions and the British were able to move most of the regiment onto the hill. Seeing that any attempt to move into positions for assaulting would be bloody, part of the regiment was dispatched to move around the rise and attack Bas-de-Mouen from the east. The remaining elements charged to the rail embankment and engaged in a fierce DF battle with the Germans in Mouen, and even at one point, a half-platoon of Tigers assaulted a platoon of rifles. In the east, the 1st Worcestershire Lt. Col led his troops to the outskirts of Bas-de-Mouen and established a foothold in the eastern portion of the town. Over the course of the first two hours (8 turns), the SS would inflict heavy casualties on those positions behind the rail embankment, ultimately eliminating enough attackers to free up units to move on Bas-de-Mouen. At this crucial stage, The British had achieved the foothold necessary to prevent a German victory whilst it looked like the Germans would hold on to theirs to prevent the same from the British. The only hope was that the reinforcements would arrive in a timely manner and ease some of the pressure that the 1st Worcesters were facing. The 7th Somersets did show up close to the expected arrival time (turn 8 instead of 7), and began to move around to the west. Without any AFVs to speak of, there was little fear of encountering the hidden AT guns that may have been emplaced there (I figured them to be in that spot as it was really the only open area for my Achilles to operate). The 7th Somersets moved quickly around the west-northwest of Mouen and along with some helpful placement of smoke were into position to assault from the West. The remainder of the regiment would support from behind the rail embankment to the north. This began a slow progression of British assaults that by the end of the game were only able to clear one of the town hexes of Mouen; however this was to prove enough. The Germans were finally able to clear the units from Bas-de-Mouen but the effort to do that spread them thin and allowed the western assault to open a small corridor to the south which allowed a company of rifles to get within the specified range of the objective hex to prevent the German win. The game was called on turn 15 as we both agreed there was no way for either side to come out with a victory. OBSERVATIONS From a purely gaming sense, this was a fun, tense scenario as the high morale of the Germans was offset by the size of the British forces plus the potential for tremendous artillery support and air support, giving a fairly balanced battle with the smoke capability included. However, the victory conditions, as Vince stated in his AAR, are very tough for the either side to accomplish and will most likely end in a draw. This, I think was more a problem for Vince as I was happy to finally get a "Non-loss" against him! :-). Another item that seemed to bother me is the formation rules. Not that they are an indication of bad design or development, but rather what the reasoning was for including them in BN? In discussing this with Vince, he mentioned that the County system for organization (which I assume the formation rule is meant to represent) was enacted to promote morale in the units as they would be fighting together with those they knew. Looking at the rules, we could not determine any distinct advantage that the British get for formation cohesion other than a reduced morale of 7 (whilst the Germans routinely get 8!); instead all we could find was the disadvantages, consisting of activation and combat restrictions. Despite these few items (and the fact that the RAF never showed up!), I did enjoy the scenario and found it to be more evenly matched that I expected. |
||||||||||||||
1 Comment |