Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Colleville
Beyond Normandy #9
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 23rd Hussars
Britain 29th Armoured Brigade
Britain 2nd Argyll & Sutherland Highland Infantry
Britain 2nd Gordon Highlanders
Britain 7th Seaforth Highlander Infantry
Germany 12th SS Reconnaissance Battalion
Germany 25th SS Panzergrenadier Regiment
Germany 53rd Flak Regiment
Display
Balance:



Overall balance chart for BeNo009
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Beyond Normandy
Historicity Historical
Date 1944-06-27
Start Time 07:30
Turn Count 30
Visibility Day
Counters 133
Net Morale 1
Net Initiative 1
Maps 1: BN1
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 142
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Delaying Action
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Severe Weather
Smoke
Scenario Requirements & Playability
Beyond Normandy Base Game
Introduction

The failed attack of the 10th Highland Light Infantry had drawn German units from the path of the other planned advances by the 227th Brigade. Opposed only by a light recon screen and some 88mm anti-tank guns, the 2nd A & SH and 23rd Hussars drove south on Colleville.

Conclusion

The British infantry broke thru the thin German defenses and captured Colleville, Tourville and Mondrainville by 1500. It appeared, at last, that the opening sought had been achieved and the lead units were ordered to continue pushing south for the ridge to Tournauville. Even though they were beyond the support of friendly units, the two battalions continued the drive south.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer
  • Leader
  • Mechanized
  • Motorized
Luftwaffe
  • Towed
Schutzstaffel
  • Mechanized
  • Motorized
  • Towed

Display Errata (7)

7 Errata Items
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

How many British Battalions does it take to get to the centre of Tourville?
Author GeneSteeler
Method Solo
Victor Britain
Play Date 2010-07-13
Language English
Scenario BeNo009

The Germans are vastly outnumbered. Their strategy is to hold back the British at Colleville until their reinforcements arrive.

British strategy is to bash through into Colleville to release the 7th Seaforth and then march en masse into Tourville. At least this was their strategy before the mission began…

Casualty count is noted as (x-y), where x=British step losses, y=German step losses

THE BATTLE

0730-0745: German Anti-Tank Gun picks off a Bren as the 2nd A&S advance. The Hussars advance under fire of the 88s. One Sherman is reduced. (3-0)

Some Germans in the west fall back toward Tourville. (The Marder III has no chance holding back 10 armoured platoons!)

0800: German 88 misses the Shermans which quickly move south to get out of their sights. Second 88 takes out an Achilles in the north.

The 2nd A&S continues down the road. Some Grenadiers fall back to Tourville. (5-0)

0815: Shermans overrun the 20mm AA Gun and advance on Tourville. The waiting Marder decimates one and a half Sherman platoons! (11-1)

British Armour Command was overheard exclaiming “Oops!”

0830: Germans take the initiative and a 3rd Sherman is reduced. Fireflies and the Stuart enter Tourville.

.88 picks off two A&S Bren Carriers towing 6-pdrs.

0845: Marder misses the Fireflies and the British armour opens up! Marder III and German Armoured Cars are eliminated (7th German step)

British forces flood Tourville. Is all lost already?

German 75mm is eliminated by British artillery (8th step).

0900: British continue to advance. The Germans in Colleville are trapped and wait for the German reinforcements.

0915-0945: SS motorcycles in Tourville are reduced and flee to the south. No reinforcements arrive and the SS Grenadiers are reduced.

German Officer: ”We can’t hold out much longer! Where is the 15th Company!”

1000: Still no reinforcements and the SS Grenadiers in Tourville are hit again. The reduced Grenadiers surrender.

1015: As the last Grenadier in Tourville is eliminated the 15th Company, 25th SS Panzer Grenadier Regiment arrives!

Infantry arrives just east of Tourville. The Motorcycle enters to the southeast while the Marder and AT Guns arrive to the north (just east of Colleville).

German Question: How does an .88 advance toward British armour?

1030: Desperate, the Germans, although greatly outnumbered assault into Tourville. Both sides suffer a reduction. (not good for the Germans)

Having suffered too many losses, the Germans only hope at a draw is to retake Tourville. Every step lost takes them closer to impossibility

British Shermans move to the north side of town to great the Marders.

1045: British win the initiative and the Shermans eliminated the Marder and APC reinforcements in the north.

German mortars are eliminated by an air strike by British Typhoons.

Germans have all but lost

1100: Germans lose another half platoon of Grenadiers in assault. Down to one HMG and one GREN platoon the Germans surrender.

BRITISH VICTORY!!!

Aftermath

Although completely decimated, this scenario remained interesting from a tactical point of view.

The Germans need to choose whether to defend Colleville, or just pull all their forces back to Tourville. Likewise, the British need to decide if an advance on Colleville or Tourville is in order. Although grossly outnumbered, 2 of 3 British Infantry Battalions have orders to stand fast. So, the Germans have only the 2nd A&S and Hussars to take the town.

The 2nd A&S begin to have a chance to be free to advance beginning on turn 13 (1030), which is greatly increased if the British control at least some of Colleville.

I think one of the German’s problems is that I am too aggressive setting up on the defence. Once placed, those .88s were pretty immobile. How do you move an APC or Truck to the front line while 6-pdrs and 17-pdrs are staring down on you?

Scenario Rating: 3/5 – Interesting decisions, even though the Germans were completely decimated and the scenario only played half of its’ allotted turns.

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