Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Display
Balance:



Overall balance chart for BeNo005
Total
Side 1 5
Draw 0
Side 2 1
Overall Rating, 7 votes
5
4
3
2
1
3.57
Scenario Rank: 366 of 940
Parent Game Beyond Normandy
Historicity Historical
Date 1944-06-26
Start Time 18:00
Turn Count 20
Visibility Day
Counters 188
Net Morale 1
Net Initiative 1
Maps 1: BN1
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 150
AAR Bounty 171
Total Plays 6
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Severe Weather
Smoke
Terrain Mods
Scenario Requirements & Playability
Beyond Normandy Base Game
Introduction

The hill south of Cheux had not been taken by the 44th Brigade and the attack by the 29th Armoured Brigade had failed as well. The 227th Brigade of 15th Scottish Division, A Squadron of the 2nd North Yeomanry and C Squadron of 9th RTR were ordered to drive through the German line where the Cromwell tanks of the Yeomanry had faltered and make for the bridge at Tourmaville.

Conclusion

The two British infantry battalions gained little ground as the fading light made navigation impossible and German resistance was heavy. A continuation of the attack was planned for the morning.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer
  • Mechanized
Schutzstaffel
  • Motorized

Display Errata (10)

10 Errata Items
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 441

All SS 105mm guns should have white, indirect fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)

Display AARs (1)

Scenario 5/44: 227th Brigade Takes Over – But Sir, our orders are to relieve, not capture.
Author GeneSteeler
Method Solo
Victor Germany
Play Date 2010-07-09
Language English
Scenario BeNo005

Heavy rain obscures visibility and the terrain is soggy and not a place where you’d wear high heels.

THE BATTLE

Germans are spread thin across the front line with some reserves at the objectices (west/centre/east). They are a powerful force with good morale, but severely out numbered.

The British have waves of forces. With the 10th Highland Infantry in the west. 2nd Gordon Highlanders in the east with the 7th Seaforth Highlanders and remaining elements of the 23rd Hussars behind them (but with special rules impeding their advance)

1800

Germans set up too far to the north and the fighting begins immediately! The British armour inches forward through the sodden ground. Casualties in the first few minutes include: British: 2 Achilles platoons, 2 Sherman platoons, half Stuart platoon German: reduced Marder III platoon, 75mm AT battery.

The heavy rain intensifies the fog of war.

1815

Second Gordon Highlanders begin to advance in the east while British armour exchanges fire with the Germans.

Platoons lost: British: 2 Cromwells, 1 Firefly, half Sherman and some Grenadiers German: StuGIII eliminated by Fireflies, StuGIII reduced by Churchills, PzIVH reduced by 17-pdr.

1830

Heavy rain keeps the Tigers out of sight again (good thing for the British!). The armour battle continues with the German front line armour down to a single reduced PzIVH!

1845 - 1900

Visibility increases and the Tigers 88mm guns hammer into the advancing Shermans.

The reduced PzIVH is eliminated.

British foot is moving southwards in the east and west.

Churchills lead the British charge toward the AT Gun Batteries in the Centre.

1915 (visibility = 4)

The Grenadiers in the east are overrun as the Highland Light Infantry advances further in the west.

1930 (visibility = 9)

The rain eases slightly allowing the Tigers to spot the Churchills in the centre, reducing one platoon.

1945 (visibility = 5)

Two more Churchill platoons are reduced by Tigers.

In the northwest the Grenadiers are overpowered by the superior numbers of the Highlanders.

The 7th Seaforth Highlanders begin their charge in the east.

2000 (visibility = 5)

The Churchills take out the 75mm AT Gun but are hit once again by the Tigers to the south.

2015 - 2030 (visibility = 6-5)

Another quick Fog of War settles in, but not before the German105mm batteries are eliminated by British artillery.

Tigers reduce the last full strength platoon of Churchills.

2045 (evening, visibility = 8)

The rain eases up (to light rain) as the sun begins to set.

Tigers continue to pick off the Churchills as the Highlanders push down the west.

2100 (evening, visibility = 6)

With night falling, the British need to press on quickly.

The Highlanders assault the PzIVH platoons, eliminating 4 tanks! The German counter-attack demoralizes the British.

British infantry in the east begins to assault as well.

2115 (evening, visibility = 4)

PzIVH repel the British foot, but one platoon retreats to the south to regroup.

British artillery clears out the southeast near the objective.

The last central AT Gun Battery is finally overrun. The German front line is all but gone, but the German reserves firmly hold the objectives.

2130 (evening, visibility = 2)

German forces are dwindling but the British are too far from their objective! The reserve companies can’t advance any further in the east.

The limitation on the British reserves means that they are unlikely to get either the south or southeast objectives. Focus will be on the southwest objective.

2145 (night, visibility = 1)

Night has fallen, and visibility is minimal for the remainder of the battle.

British Starbursts begin to light up the night sky. The defenders are hit by artillery. The Germans are down to pocket resistance at the three objectives.

2200

British move toward the southwest objective. Germans fall back under the darkness. The 7th is stranded in the dark (in the east) unable to advance further. The Gordon Highlanders have taken 17 step losses and have virtually no one left to take ground.

2215

British attack at the SW objective but are repelled!

2230

The 10th Highland infantry takes their 20th step loss!

2245

In the dying minutes, the British assault reduces the PzIVH platoon, but they are just short in capturing the SW objective.

GERMAN MAJOR VICTORY!!!

Aftermath

A good battle of outnumbered Germans needing to cause damage and fall back. The British got distracted in the east and failed to continue to push forward as they tried to mop up too much.

Scenario Rating: 3/5 – Good Delaying Action scenario. Victory Condition difficult, but probably not impossible for the British.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.27 seconds.