Beyond Normandy: The British Advance, 1944
AP Series | Panzer Grenadier |
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Designers | Bennighof, Knipple |
Game Type | Standalone |
Format | Boxed |
Release Date | 2004-05 |
Availability | Out of Print |
Scenarios | 44 |
Counters | 583 |
Counter Type | Die-cut |
Maps | 3 |
Overall Rating, 169 votes |
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3.37
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Standalone Rank: 25 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 42% | Played by 16% | AAR'd by 15% | Medaled by 0% |
Rank | 7th of 168 | 13th of 156 | 10th of 153 | TBD |
Total | |
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Side 1 | 65 |
Draw | 36 |
Side 2 | 63 |
In the days after D-Day, Scottish and other Allied soldiers battled the best panzer divisions of the feared German Waffen SS. Casualties piled high as neither side proved willing to back down in some of the war's fiercest fighting. Now you command the troops and tanks in this epic battle that helped decide the fate of Western Europe. |
AFV Rules Pertaining to this Game's Order of Battle |
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33 Errata Items | |
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All British AFV units have inherent tank leaders and are efficient. (campsawyer
on 2010 Apr 29)
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Hedges provide a -1 column shift for direct fire and a -1 DRM for anti-tank fire. (campsawyer
on 2010 Apr 29)
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The note about hills and increased spotting range on the back of the scenario book is wrong. Each elevation level adds six hexes for spotting (as correctly stated in the special rule for hills). (campsawyer
on 2010 Apr 29)
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All woods hexes in Beyond Normandy are light woods. See the back of the scenario book for related effects. (campsawyer
on 2010 Apr 29)
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The maps are not numbered: Map #1 has the towns of Tourville, Gavrus and Coeville. Map #2 has Hill 112 & the towns of Fontaine-Etoupefour & Versoz. Map #3 is the small map with St Mauvieu on it. (campsawyer
on 2010 Apr 29)
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Terrain effects are not cumulative for Towns/Woods hexes. Use the Town effects. (campsawyer
on 2010 Apr 29)
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On map 3 there is a bridge symbol on the hexside between 1609 and 1709 that is incorrect. The bridge should be rotated 90 degrees so it crosses the river, not the road. (campsawyer
on 2010 Apr 29)
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In Beyond Normandy, units in higher elevations are considered to be in limiting terrain when being spotted by units in lower elevations, but units at the same or lower elevation are not considered in limiting terrain to those above or even with them. Beyond Normandy uses the actual elevations of the historical terrain and there is no 'Level Zero,' so elevation lines work differently than on the geomorphic maps in other Panzer Grenadier games. (rerathbun
on 2011 Feb 16)
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If any hex contains an elevation line, treat the entire hex as being at the higher elevation for all purposes (this is the easiest way to determine LOS). Any units in the hex are considered to be at the highest elevation. [Optional: If players wish to add detail and uncertainty, they can use actual line of sight determination. When drawing a line between the centers of two hexes to determine LOS, the contour line is the location of the specified height and if not crossed by the LOS, is not a factor in determining what can be spotted. Units in the hex are still considered to be at the highest elevation in the hex.] (rerathbun
on 2011 Feb 16)
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The SS 50mm ATG is not included in the game Beyond Normandy (10leopard2
on 2011 Jul 23)
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Scen 1 |
The OOB calls for an SS 50mm but no such counter exists. Use the non-SS 50mm. (campsawyer
on 2010 Apr 29)
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Scen 1 |
The German OOB calls for 5 x SS PzIVH. Only 3 counters are available. Either substitute 2 x PzIVH (Army) or print additional downloadable counters from Avalanche Press. (GeneSteeler
on 2010 Jul 05)
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Scen 1 |
The German 15th Company should enter at hex 1212, not 1217. (GeneSteeler
on 2010 Jul 05)
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Scen 1 |
The German OOB includes "1 x STSCH". It should read "1 x SCHAR". (rerathbun
on 2012 Nov 05)
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Scen 4 |
Special Rule #6: Die Roll Result of 4 should read 2 x 13, not 2 x 1 (GeneSteeler
on 2010 Jul 05)
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Scen 10 |
Scenario instructions indicate the Panthers enter between hex numbers 1005 and 1013 on the west edge. Correct hexes should be 0105 to 0113. (thomaso827
on 2014 Aug 20)
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Scen 15 |
Use the British off-map artillery value chart from Scenario 14. (campsawyer
on 2010 Apr 29)
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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The "Optional Values" for the Archer---and by extension the Achilles---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play. (plloyd1010
on 2015 Jan 30)
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All SS 105mm guns should have white, indirect fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8. (rerathbun
on 2014 Feb 14)
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Battle Types - Scenario Appearance Percentages | ||
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Urban Assault |
75%
|
Urban Assault |
Rural Assault |
61%
|
Rural Assault |
Inflict Enemy Casualties |
50%
|
Inflict Enemy Casualties |
Delaying Action |
43%
|
Delaying Action |
Hill Control |
27%
|
Hill Control |
Road Control |
11%
|
Road Control |
Bridge Control |
9%
|
Bridge Control |
Surprise Attack |
7%
|
Surprise Attack |
Meeting Engagement |
2%
|
Meeting Engagement |
Ambush |
2%
|
Ambush |
Patrol |
2%
|
Patrol |
Covering Action |
2%
|
Covering Action |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Smoke |
89%
|
Smoke |
Off-board Artillery |
86%
|
Off-board Artillery |
Randomly-drawn Aircraft |
55%
|
Randomly-drawn Aircraft |
Reinforcements |
48%
|
Reinforcements |
Severe Weather |
27%
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Severe Weather |
Entrenchments |
14%
|
Entrenchments |
Hidden Units |
7%
|
Hidden Units |
Terrain Mods |
5%
|
Terrain Mods |
Naval Bombardment |
2%
|
Naval Bombardment |