Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Beyond Normandy: The British Advance, 1944

Beyond Normandy boxcover
AP Series Panzer Grenadier
Designers Bennighof,
Knipple
Game Type Standalone
Format Boxed
Release Date 2004-05
Availability Out of Print
Scenarios 44
Counters 583
Counter Type Die-cut
Maps 3
Immortalize yourself as the first member to complete this game!
Overall Rating, 169 votes
5
4
3
2
1
3.37
Standalone Rank: 25 of 39
Popularity: Ownership & Activity
Status Owned by 42% Played by 16% AAR'd by 15% Medaled by 0%
Rank 7th of 168 13th of 156 10th of 153 TBD
Display
Balance:



Overall balance chart for Beyond Normandy
Total
Side 1 65
Draw 36
Side 2 63
box back

In the days after D-Day, Scottish and other Allied soldiers battled the best panzer divisions of the feared German Waffen SS. Casualties piled high as neither side proved willing to back down in some of the war's fiercest fighting. Now you command the troops and tanks in this epic battle that helped decide the fate of Western Europe.

box back map map map

Display Scenario List (44)


Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
Schutzstaffel

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Errata (33)

33 Errata Items
Errata item for campsawyer

All British AFV units have inherent tank leaders and are efficient.

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

Hedges provide a -1 column shift for direct fire and a -1 DRM for anti-tank fire.

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

The note about hills and increased spotting range on the back of the scenario book is wrong. Each elevation level adds six hexes for spotting (as correctly stated in the special rule for hills).

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

All woods hexes in Beyond Normandy are light woods. See the back of the scenario book for related effects.

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

The maps are not numbered: Map #1 has the towns of Tourville, Gavrus and Coeville. Map #2 has Hill 112 & the towns of Fontaine-Etoupefour & Versoz. Map #3 is the small map with St Mauvieu on it.

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

Terrain effects are not cumulative for Towns/Woods hexes. Use the Town effects.

(campsawyer on 2010 Apr 29)
Errata item for campsawyer

On map 3 there is a bridge symbol on the hexside between 1609 and 1709 that is incorrect. The bridge should be rotated 90 degrees so it crosses the river, not the road.

(campsawyer on 2010 Apr 29)
Errata item for rerathbun

In Beyond Normandy, units in higher elevations are considered to be in limiting terrain when being spotted by units in lower elevations, but units at the same or lower elevation are not considered in limiting terrain to those above or even with them. Beyond Normandy uses the actual elevations of the historical terrain and there is no 'Level Zero,' so elevation lines work differently than on the geomorphic maps in other Panzer Grenadier games.

(rerathbun on 2011 Feb 16)
Errata item for rerathbun

If any hex contains an elevation line, treat the entire hex as being at the higher elevation for all purposes (this is the easiest way to determine LOS). Any units in the hex are considered to be at the highest elevation. [Optional: If players wish to add detail and uncertainty, they can use actual line of sight determination. When drawing a line between the centers of two hexes to determine LOS, the contour line is the location of the specified height and if not crossed by the LOS, is not a factor in determining what can be spotted. Units in the hex are still considered to be at the highest elevation in the hex.]

(rerathbun on 2011 Feb 16)
Errata item for 10leopard2

The SS 50mm ATG is not included in the game Beyond Normandy

(10leopard2 on 2011 Jul 23)
Scen 1

The OOB calls for an SS 50mm but no such counter exists. Use the non-SS 50mm.

(campsawyer on 2010 Apr 29)
Scen 1

The German OOB calls for 5 x SS PzIVH. Only 3 counters are available. Either substitute 2 x PzIVH (Army) or print additional downloadable counters from Avalanche Press.

(GeneSteeler on 2010 Jul 05)
Scen 1

The German 15th Company should enter at hex 1212, not 1217.

(GeneSteeler on 2010 Jul 05)
Scen 1

The German OOB includes "1 x STSCH". It should read "1 x SCHAR".

(rerathbun on 2012 Nov 05)
Scen 4

Special Rule #6: Die Roll Result of 4 should read 2 x 13, not 2 x 1

(GeneSteeler on 2010 Jul 05)
Scen 10

Scenario instructions indicate the Panthers enter between hex numbers 1005 and 1013 on the west edge. Correct hexes should be 0105 to 0113.

(thomaso827 on 2014 Aug 20)
Scen 15

Use the British off-map artillery value chart from Scenario 14.

(campsawyer on 2010 Apr 29)
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 848

The "Optional Values" for the Archer---and by extension the Achilles---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 49

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
Overall balance chart for 441

All SS 105mm guns should have white, indirect fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 445

Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8.

(rerathbun on 2014 Feb 14)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Britain
100%
Britain

Display Battle Types (12)


Display Conditions (9)

Errors? Omissions? Report them!
Page generated in 0.264 seconds.