Heiderscheid Battle of the Bulge #49 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | Führer Begleit Brigade | |
United States | 319th Infantry Regiment | |
United States | 610th Tank Destroyer Battalion | |
United States | 702nd Tank Battalion | |
United States | 80th "Blue Ridge" Infantry Division |
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Overall Rating, 5 votes |
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3.8
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Scenario Rank: 202 of 940 |
Parent Game | Battle of the Bulge |
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Historicity | Historical |
Date | 1944-12-24 |
Start Time | 02:30 |
Turn Count | 53 |
Visibility | Day & Night |
Counters | 62 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 1: 10 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 96 |
AAR Bounty | 171 |
Total Plays | 5 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Base Game |
Introduction |
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The advance of the American 80th Division continued and on the morning of the 23rd of December lead elements of the 319 Infantry Regiment neared the town of Heiderscheid. Held by infantry and armor of the Führer Grenadier Brigade, it was not to be taken on the run. |
Conclusion |
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The Germans opened fire in the bright moonlight and halted the American advance. Accompanying Shermans destroyed the German assault gun platoon, but could not advance into the town due to the presence of a minefield. In short order a path was cleared through the minefield and the American tanks advanced into Heiderscheid. It was not long before a counterattack developed. The arrival of a platoon of M36 tank destroyers put paid to this German attempt to retake the town and the American advance continued. But one more attempt to retake the town remained. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 49 |
Reinforcement Turn(time) indicators are out of sync by two turns. (triangular_cube
on 2021 May 13)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Squeeze Play | ||||||||||||
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I'm not one to like the "take the town" scenarios as they can degrade into a dice rolling contest. But this one was interesting because both sides get to attack the town. It starts with the Germans in Heidersheid with a force that cannot fully cover the town. The Americans attack from both the east and the west and put the squeeze on the Germans. Just like in the actual battle, the moon-lit night allows the Germans to shoot up the Americans as they approach the town. But over time in the early morning hours, the overwhelming firepower erodes the Germans until they finally collapse. The Sherman and Stug platoons trade kills and finally the Shermans get destroyed. But once it is apparent the town is going to fall, the Germans tried to escape to join up with the counter-attacking force coming in alter. But the Americans mopped them up by pursuing with a rifle company. The entire initial German force was destroyed. The Counterattack force arrived on schedule and moved out with the infantry using the northwest woods for cover while the tanks hi the small American outpost line that dug in between the two wood lines. This outpost line allowed the Americans to hit the German infantry with artillery as it approached the town. But the Panzers pushed back the outposts and then drove on unhindered to the town hitting the north hexes with fire. The M36 Jacksons appeared and risked engaging the Panzer Kk IVs. Getting the imitative the Jacksons missed their first shot but killed an entire Mk IV platoon. But the other Mk IV killed the Jacksons. The Germans tried to whittle down the Americans to gain a foothold, but the US firepower was too much and tore up the German infantry. By 1300 hours it was apparent the Germans had little combat power with which to even attempt a meager attack. They called off their attack for a US win. |
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