Hard Shell Battle of the Bulge #48 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 103th Panzer Reconnaissance Battalion | |
Germany | 130th "Lehr" Panzer Regiment | |
Germany | 901st "Lehr" Panzergrenadier Regiment | |
Germany | 902nd "Lehr" Panzergrenadier Regiment | |
United States | 10th "Tiger" Armored Division | |
United States | 158th Engineer Battalion | |
United States | 501st Parachute Infantry Regiment | |
United States | 705th Tank Destroyer Battalion | |
United States | Army |
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Overall Rating, 5 votes |
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4
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Scenario Rank: 94 of 940 |
Parent Game | Battle of the Bulge |
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Historicity | Historical |
Date | 1944-12-19 |
Start Time | 15:30 |
Turn Count | 26 |
Visibility | Day |
Counters | 185 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 11, 12 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 128 |
AAR Bounty | 171 |
Total Plays | 5 |
Total AARs | 1 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Base Game |
Introduction |
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Bursting with energy and recognizing the dire nature of the crisis, Ewell and his men were not content to send out a lone battalion and asked for full employment. Told to occupy positions to the east, the 3rd Battalion joined Team O'Hara and those elements of Team Cherry that had not been cut off to defend the southeastern portion of the Bastogne perimeter. They did not have long to wait as Panzer Lehr was at the moment preparing to attack. |
Conclusion |
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The German attack drove the American right flank in as Panzer Lehr attempted to reach Bastogne, but could not move the paratroopers despite a night attack by two battalions of the 902nd Panzer Grenadier Regiment. The presence of M18 tank destroyers of the 705th Tank Destroyer Battalion prevented the German tanks from supporting the panzer grenadiers. The stiff resistance convinced the Lehr commander, General Bayerlein, that Bastogne should be taken by something other than a direct assault. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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Scen 48 |
Turn/time indicator for the Turn 16 German reinforcements are out of sync. (triangular_cube
on 2021 May 12)
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Scen 48 |
Countermix does not have enough Heer officers to fully support this scenario. I used the included Luft leaders to fill in the gaps. (triangular_cube
on 2021 May 12)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Cracked, But Not Broken | ||||||||||||
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The US moved to fortify both towns ahead of the Germans. This succeeded as the Germans had terrible rolls for the number of units entering. The southern town was heavily engaged, and did eventually fall. The northern town managed to hold out as the Germans were too involved in the south to be able to get enough assets north in time for victory. Even if they had, the Germans suffered very heavy casualties reducing the southern town. Losses were also suffered in making a preliminary (rash) attack on the northern town before enough was massed to push through. A great scenario and a tough, tough, fight. US victory. |
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