Team Desobry II Battle of the Bulge #25 |
||
---|---|---|
(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
---|---|---|
Germany | 2nd "Vienna" Panzer Division | |
United States | 10th "Tiger" Armored Division | |
United States | 506th Parachute Infantry Regiment | |
United States | 705th Tank Destroyer Battalion | |
United States | Army |
|
Overall Rating, 6 votes |
---|
2.83
|
Scenario Rank: 820 of 940 |
Parent Game | Battle of the Bulge |
---|---|
Historicity | Historical |
Date | 1944-12-19 |
Start Time | 12:30 |
Turn Count | 36 |
Visibility | Day & Night |
Counters | 121 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 10, 11, 9 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 122 |
AAR Bounty | 171 |
Total Plays | 7 |
Total AARs | 1 |
Battle Types |
---|
Rescue |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Battle of the Bulge | Base Game |
Introduction |
---|
Despite the morning's successful defense of Noville, it was obvious the bulk of the 2nd Panzer Division was preparing to attack. The Americans numbered fewer than 500 and permission to withdraw had been requested. Instead a parachute battalion, just arrived in Bastogne, was ordered to march on Noville and attack to relieve it. |
Conclusion |
---|
The paratroopers attacked north of the town, but failed to drive the Germans off. Suffering heavy casualties in the process, the paratroopers dug in and held what little ground they had gained until dark when they fell back on Noville. By nightfall the fighting had died down and although Noville remained in American hands, German pressure was mounting. The two American unit commanders agreed that a withdrawal was in order and recommended such. Shortly after doing so the parachute battalion commander was killed and Major Desobry wounded by German artillery. The next day the defenders of Noville withdrew into the Bastogne perimeter. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
6 Errata Items | |
---|---|
Scen 25 |
Terrain instructions only mention ignoring town on B11. In Team Desobry #1 these were treated as roads. Special rule 3 indicates "turn 16 (1645)". Turn 16 is not 1645. (triangular_cube
on 2021 Mar 15)
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
|
Battle of the Bulge #25 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
This scenario sees an overwhelming combined arms force of Germans taking out an American blocking force of armor while paratrooper reinforcements arrive from the south. Unfortunately there isnt a whole lot to game here. The American armor if flimsy and will not last one turn's worth of fire from the advancing panzers. Once they are eliminated, the American force will fall over very quickly. Based on the undefeated record for the Germans thus far in the scenario, it seems my experience was fairly universal. The American's only shot to win this, or at the very least keep the game going past the first handful of the 36 turns is to set up in firing positions and take the first shots at the Germans while praying to roll hot. The Germans cant set up in spotting range of the town, so this first salvo is possible. Unfortunately, all the shots will be even rolls from the Shermans or +1s from the hellcats, assuming the German's main effort is fueled by the PZIVHs. The return fire from the Germans will be at +2 or +3, and the Germans far outnumber the Americans. So really, you need to roll very hot, or you will fold instantly. You also cant stash armor around the map to set up crossfire shots, as every terrain piece except for roads and the town on B10 is ignored. Because of that, its simply not worth the effort to set this one up. Plenty of more interesting scenarios in the module. On the plus side, this scenario does include early efforts of the scored victory conditions that would later be far more frequent. Its still not enough to make this one winnable for the Americans (they received more VPs for eliminating enemy steps than the Germans do). |
||||||||||||
0 Comments |