Team Desobry Battle of the Bulge #24 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 2nd "Vienna" Panzer Division | |
United States | 10th "Tiger" Armored Division | |
United States | 20th Armored Infantry Battalion | |
United States | 3rd Tank Battalion | |
United States | 609th Tank Destroyer Battalion | |
United States | Army |
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Overall Rating, 8 votes |
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3.13
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Scenario Rank: 685 of 940 |
Parent Game | Battle of the Bulge |
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Historicity | Historical |
Date | 1944-12-19 |
Start Time | 03:45 |
Turn Count | 35 |
Visibility | Day & Night |
Counters | 108 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 10, 11 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 107 |
AAR Bounty | 165 |
Total Plays | 8 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Base Game |
Introduction |
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One of the three armored infantry task forces blocking the roads leading to Bastogne, Team Desobry (named after its commander, Major William Desobry), rushed to the town of Noville, northeast of Bastogne. Early on the 19th of December the lead elements of 2nd "Vienna" Panzer Division began to reach the American positions. |
Conclusion |
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In the early morning hours the small American force fought off several attempts by the Germans to enter Noville. The fog lifted about 1030 to reveal a panzer battalion and the better part of a panzer grenadier regiment arrayed north and east of the town. After an exchange of anti-tank fire the Germans began to shell the town with everything they had. Col. Desobry requested permission to withdraw near noon. Instead he was promised reinforcements. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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Scen 24 |
American reinforcement rolls begin on "Turn Twenty-Five (1000)". 1000 is turn 26. (triangular_cube
on 2021 Feb 16)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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That's What I'm Talking About! |
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From the start I could see that the Americans were doomed. They we totally outgunned and outnumbered. Their only card was six hidden units, darkness and fog. But the dawn occurred, units were discovered and the fog lifted. They fought well, though, and, in the end, that's what counted. This is a great example of the proper use of victory conditions. Historical outcomes are usually one sided events. It is like the old saying that if you find yourself in a fair fight, you've done something wrong. AP is great at creating historical events that match historical outcomes but I still want it to be a game. I want a fair chance for each side to win, even though what's left on the board is a strong force (Germans) and an evaporated force (Americans). After the battled ended and the victory points for steps lost and town hexes controlled the final score for the vanquished Americans was 62 and "victorious" Germans was 63! Nice! |
0 Comments |
Battle of the Bulge, Scenario #24 Team Dosobry | ||||||||||||
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Well, I did get a game in tonight after all and I played the first Team Dosobry scenario! What a blood bath this one was. In the end however, the Germans just used shear numbers to pull out a victory by points. Not too many Americans left when I pulled the plug, with about 8 or 9 turns left. Fun play though! |
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0 Comments |