The Greyhounds: 16 December Battle of the Bulge #19 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 156th Panzergrenadier Regiment | |
Germany | 16th Panzer Regiment | |
United States | 112th "Sixteenth Pennsylvania" Infantry Regiment | |
United States | 28th "Keystone" Infantry Division | |
United States | Army |
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Overall Rating, 7 votes |
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3.14
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Scenario Rank: 669 of 940 |
Parent Game | Battle of the Bulge |
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Historicity | Historical |
Date | 1944-12-16 |
Start Time | 04:30 |
Turn Count | 54 |
Visibility | Day |
Counters | 86 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 10, 11, 12, 9 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 128 |
AAR Bounty | 171 |
Total Plays | 7 |
Total AARs | 1 |
Battle Types |
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River Crossing |
Urban Assault |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Base Game |
Introduction |
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116th "Greyhound" Panzer Division's 156th Panzer Grenadier Regiment's first day objective was a bridge across the Our River at Ouren. Once secured, the division's panzer regiment was to drive west. In their path stood the 28th Infantry Division's 112th Regiment. |
Conclusion |
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The German advance was slowed, but not halted by the 112th. By 0630 German infantry had reached the 1st Battalion command post. During the day clumsy German attempts to attack Ouren were repulsed with heavy casualties. In the afternoon German attacks improved, even including flamethrowing tanks (all of which were easily destroyed). As night fell large groups of Germans could be heard in the woods near 112th Regiment's positions and the ominous clang of tank tracks promised an even tougher day tomorrow. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 19 |
Setup instructions tell the American player to place Company B on board 8. Board 8 is not included in this game or the scenario setup. I believe this should be board 9. (triangular_cube
on 2021 Jan 27)
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Scen 19 |
Visibility chart is missing from this scenario, unless it is intended to be daylight through the whole scenario starting at 0430? I used the visibility chart from scenario 18 which takes place on the same day to determine dawn. (triangular_cube
on 2021 Jan 27)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Hold and Go |
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For the Americans to win they must hold all but three town hexes so if they can't hold the big town on board 11 then they will lose; so this was their focus. Getting the first two turns without US interference allowed the Germans to grab two hexes but, as the US advances the Germans were eliminated. They established a hold on the town and began to build a line to the south end of board 11 to avoid a German flank by its tank reinforcements. This, of course, stretched the Americans. The Germans needed to reduce this line to run their tanks by and claim towns on the southern two boards so they beat the American line with artillery and made a diversionary advance north of the board 11 town to draw units from the south. Tanks were due soon and the "thin GREEN line" held, so the Germans advanced their troops to engage the line directly. After many assaults, except for a few leaders, ALL of the German units were eliminated. This ruined the chance of a German victory (more than 12 steps were lost), but it did shred the American's front. The German leaders continued calling in artillery and a few US platoons were sent forward to chase them down. The first German tank reinforcement took the long route north of the town. It did manage to move some american units north. The German infantry reinforcement advanced both into the town and to the south end of the American line to hold then Americans at both ends. Finally the last tank reinforcement entered and bolted along the south edge of board 11. By this time the northern tanks were well west of the town and heading south. The Germans held three town hexes on board 11 and were pinning the Americans in assault. The Americans, desperate to put up a road block, sent in the mortar platoons to block the panzers. One panzer smashed into the dug in platoons to hold them while the other panzer flanked. The Americans managed to set up one more roadblock in board 10, but the tank platoon taking the southern route finally managed to reach the town on board 11. It took out the AT gun and held the town. The Germans managed a draw. I don't see how the Americans can win. After seeing how fast the tanks could flank the Americans, the Germans should have spent the first several hours bombarding the Americans and delayed their assaults to reduce their casualties and claim a victory. |
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