Hosingen II Battle of the Bulge #11 |
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(Attacker) Germany | vs | United States (Defender) |
Formations Involved | ||
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Germany | 130th "Lehr" Panzer Division | |
Germany | 26th Volksgrenadier Division | |
Germany | 77th Grenadier Regiment | |
United States | 103rd "The Dandy First" Engineer Battalion | |
United States | 110th Infantry Regiment | |
United States | 707th Tank Battalion | |
United States | Army |
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Overall Rating, 13 votes |
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3
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Scenario Rank: 735 of 940 |
Parent Game | Battle of the Bulge |
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Historicity | Historical |
Date | 1944-12-16 |
Start Time | 16:30 |
Turn Count | 24 |
Visibility | Night |
Counters | 36 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 10, 9 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 81 |
AAR Bounty | 153 |
Total Plays | 13 |
Total AARs | 4 |
Battle Types |
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Urban Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Base Game |
Introduction |
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Unable to drive Company K from Hosingen in the morning, the 26th Volksgrenadier Division awaited the arrival of additional infantry and armor in the afternoon. The attack was renewed as these arrived and night approached. |
Conclusion |
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The Germans managed to gain a foothold in the town. The Americans still denied the road to the German advance. Failure to clear the town delayed movement west of the Panzer Lehr Division's Armored Reconnaissance Battalion, forcing the unit to try a winding road around the town and left it little more than a mile west of the bridgehead. The Americans could expect a much stronger German effort on the 17th. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Triumph of the Grenadiers |
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An interesting little battle, albeit a bit of an unbalanced one. German forces start out with a healthy infantry force on the table and reinforcements that start to come in immediately with any kind of luck at all. I turned out getting the Panther on turn one and that immediately caused major issues for the Americans. My infantry force deployed south east of the enemy and began moving through the woods while the panther and some infantry in trucks rolled up the road. On turn 4 my infantry had line of site on some of the engineers in the town, causing them to open fire on them, though the German infantry closed quickly on the understrength and unlucky defenders. On turn 5 the Panther opened on the Sherman defending the city and scored an immediate hit, halving the unit, on turn 6 the M4s were destroyed and infantry accompanied the Panther into the north eastern edge of town. The American engineers caused 4 step losses to the Germans in close combat, but were no match for the armor or the shear number of grenadiers flooding into the town, with the last US unit being overrun on turn 15. A major German victory. |
0 Comments |
Crushed like a nut |
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The Americans chose to put a single platoon roadblock east of the town in light woods, with the rest of their force in town. The Germans moved their onboard forces up to the roadblock and wiped it out handily, then sent a few platoons to the south to flank the town. German reinforcements arrived steadily and the full assault was launched. A combined arms task force swept around to the north, where the American M4 platoon moved to cut them off. Unfortunately the German tanks were able to act first and destroyed the Shermans. I should have held them back to the south of town where they might have turned the tide against that all-infantry attacking force. The initial German assault on the south side was stymied by a devastating fusilade of fire, but after half an hour had pulled themselves together and plowed through hex after hex of assaults. In the end the German pincer crushed the Americans into the center of town where they were wiped out to a man. |
0 Comments |
Thought it would be easy! | ||||||||||||
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Since I was in the neighborhood (So to speak.), thought I could wipe up this one without too much trouble. (Wrong again, 'Oh, clever one!')!) The Americans, expecting another romp through the Southern forest, defended against that (as best they could) but were eventually overwhelmed. The Germans had more assets to work with and did, thereby, shorten the battle, but..... evening was falling as the Americans were finally sent packing. |
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0 Comments |
Battle of the Bulge Scenario 11 | ||||||||||||
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This is yet another of BoBs "Germans enter on board 9 and take the town on board 10" scenarios. While there is nothing wrong with that setup specifically, they become very repetitive and lack any real distinction. That being said... The Germans are patient, they move their initial forces southwest into the woods and set up for an attack on the south of town. The reinforcements gather in the light woods ready to take the center. Once all but a mortar team and a platoon of GRENs arrive, they assult, having been OBAing the Americans almost all game. The combined armed bonus from the Panthers is far too much for the Americans and they fall to the last man. Pretty straightforward scenario and assault. Germans win, but I dont feel like the Americans have a chance here unless the Germans attack piecemeal. |
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0 Comments |