|
Kef el Goraa Big Red One #50 |
||
|---|---|---|
| (Defender) Germany | vs | United States (Attacker) |
| Formations Involved | ||
|---|---|---|
| Germany | ![]() |
334th Infantry Division |
| Germany | ![]() |
755th Infantry Regiment |
| United States | ![]() |
1st "Big Red One" Infantry Division |
| United States | ![]() |
26th Infantry Regiment |
|
| Overall Rating, 2 votes |
|---|
|
3
|
| Scenario Rank: --- of 1093 |
| Parent Game | Big Red One |
|---|---|
| Historicity | Historical |
| Date | 1943-04-23 |
| Start Time | 04:30 |
| Turn Count | 18 |
| Visibility | Day & Night |
| Counters | 77 |
| Net Morale | 1 |
| Net Initiative | 2 |
| Maps | 2: 76, 78 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 171 |
| AAR Bounty | 168 |
| Total Plays | 2 |
| Total AARs | 1 |
| Battle Types |
|---|
| Hill Control |
| Inflict Enemy Casualties |
| Entrenchment Control |
| Conditions |
|---|
| Entrenchments |
| Off-board Artillery |
| Scenario Requirements & Playability | |
|---|---|
| An Army at Dawn | Maps + Counters |
| Big Red One | Base Game |
| Introduction |
|---|
|
Scenario Fifty As part of the division-scale assault on the heights, all three battalions of the 26th Infantry Regiment moved out before dawn. The 3rd Battalion would occupy some lower hills between Kef el Goraa and the Sidi Nsir-Matuer road as a blocking force. The regiment's other two battalions would take heights known as Kef el Goraa and, if successful, capture Hill 547 just to the east of it. The 1st Battalion would advance on Kef el Goraa from the west while the 2nd Battalion did so from the southwest. |
| Conclusion |
|---|
|
The attack began before dawn, and the 1st Battalion occupied a hill a thousand yards west of Kef el Goraa with no trouble. That was the good news, as every-time they attempted to advance from the hill they came under a withering fire which halted all forward progress. The 2nd Battalion hit Kef el Goraa from the southwest and did little better. The Americans halted the assault and brought down long-range artillery fire on the defenders. They would try again the following day, adding the 3rd Battalion, and meet no more success. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
|---|
| 2 Errata Items | |
|---|---|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
| A tough fight! | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
The American Commander used close coordination and a lot of combined firepower to fight up the hill. The two battalion attack from different directions were just too much for the Germans to contend with and were finally overwhelmed by assaults. (Note - This is a good scenario for on line-play.) |
||||||||||||
| 1 Comment |
BR01009




Thanks Gunny, for scrupulously noting whether the scenarios you play are good for shared as well as solitaire play. Your concise AARs are very helpful, in picking, playtested, instructional scenarios for the OFP.
It sure makes it easier to NOT select the real dogs in the PG game series.