|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 0 votes |
|
Scenario Rank:
--- of 940 |
Parent Game |
Big Red One |
Historicity |
Historical |
Date |
1943-03-29 |
Start Time |
12:00 |
Turn Count |
18 |
Visibility |
Day |
Counters |
80 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 77, 78 |
Layout Dimensions |
86 x 28 cm 34 x 11 in |
Play Bounty |
235 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
Scenario Forty-Six
The 26th Infantry Regiment's effort to secure Ras ed Dekhla had been repulsed, but the Americans had secured a small toehold on the Djebel el Mcheltat. Patton, now pressured by Harold Alexander at 18th Army Group as well as British First Army, told Allen at 1st Infantry Division to continue the frontal assault on the heights. The division commander hoped that his 18th Infantry advanci9ng on the left flank of the 16th Infantry would help in this effort.
|
Conclusion
|
The Americans had a better day as they drove the defenders from Ras ed Dekhla. In addition, a portion of 18th Infantry Regiment entered the fray on Djebel el Mcheltat, helping to push the defenders eastward. The armor that should have been ready to exploit the infantry's success did not reach their assembly areas as scheduled, enraging the corps commander and drawing yet more "concern" from higher levels.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
|
United States Order of Battle
2 Errata Items |
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
|