Panzer Grenadier Battles on September 20th:
Counter Attack #45 - Crossing the Han Polish Steel #9 - Our People are Beating the Drums
Land Cruisers #6 - Bring me the Head of St. John the Baptist
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Djebel Berda
Big Red One #43
(Defender) Italy vs United States (Attacker)
Formations Involved
Italy 131ยช Divisone Corazzata "Centauro"
United States 18th "Vanguards" Infantry Regiment
United States 1st "Big Red One" Infantry Division
Display
Balance:



Overall balance chart for BR01003
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 936
Parent Game Big Red One
Historicity Historical
Date 1943-03-23
Start Time 00:07
Turn Count 14
Visibility Day
Counters 66
Net Morale 0
Net Initiative 1
Maps 1: 77
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 169
AAR Bounty 222
Total Plays 1
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
An Army at Dawn Maps + Counters
Big Red One Base Game
Introduction

Scenario Forty-Three

The Americans had now taken the offensive, with German and Italian forces making determined counterattacks. First Infantry Division's Eighteenth Infantry Regiment had spent the previous afternoon attempting to take Djebel Berda northeast of Hill 722, and now forced their way along the Gabes-el Guettar road. Dawn found them attempting to again take Djebel Berda before 10th Panzer Division broke into their rear area and unhinged the Allied position.

Conclusion

The day ended with the forces about where they started after inconclusive fighting. Terry de la Mesa Allen, commander of the First Infantry Division, believed that his men could take the hill but would need substantial reinforcements, at least another regiment of infantry in addition to tank and artillery support. Unwilling to commit such forces to the attack on Djebel Berda, even if they were available, Patton at II Corps headquarters eventually ordered Allen to abandon the effort.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Motorized
  • Towed
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