Panzer Grenadier Battles on September 20th:
Counter Attack #45 - Crossing the Han Polish Steel #9 - Our People are Beating the Drums
Land Cruisers #6 - Bring me the Head of St. John the Baptist
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Morning on Hill 336
Big Red One #41
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 10th Panzer Division
United States 1st "Big Red One" Infantry Division
United States 601st Tank Destroyer Battalion
United States 899th Tank Destroyer Battalion
Display
Balance:



Overall balance chart for BR01001
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 936
Parent Game Big Red One
Historicity Historical
Date 1943-03-23
Start Time 05:45
Turn Count 24
Visibility Day & Night
Counters 124
Net Morale 0
Net Initiative 2
Maps 3: 76, 77, 78
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 249
AAR Bounty 222
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Hill Control
Inflict Enemy Casualties
Conditions
Minefields
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
An Army at Dawn Maps + Counters
Big Red One Base Game
Introduction

Scenario Forty-One The Americans once again occupied Sened Station and advanced beyond Maknassy in conjunction with the British 8th Army's operations around Mareth. This placed the Italian 1st Army in an untenable position. As the Americans pushed farther eastward against the 131st "Centauro" Armored Division the Germans slowly gathered a force to repel them. The Germans moved forward well before dawn on the 23rd.

Conclusion

The Germans stormed Hill 336, inflicting heavy American casualties in fighting that became hand-to-hand at many points. A pair of German tanks came close to the Big Red One's command post. "I will like hell pull out," division commander Terry de la Mesa Allen told his staff, "and I'll shoot the first bastard who does."

A minefield stretching from the southeast corner of Hill 336 across the road to the Keddab Wadi slowed the Germans enough to allow two American tank destroyer battalions to engage the enemy. Taking the fight to the Germans, they claimed thirty enemy tanks while the minefields accounted for eight more. This broke the attack's momentum and the Germans withdrew to regroup. They would soon return.

Additional Notes

OOB asks for US M3/76 units; this is a typo and should be M3/75.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
United States Order of Battle
Army

Display Errata (5)

5 Errata Items
Scen 1

The published scenario setup instructions for Big Red One #41 Morning on Hill 336, specify that the Germans enter the battle map from the WEST, which is incorrect, as the historic Wehrmacht approach was from the EAST. The victory conditions indicate that the Germans receive points for exiting at least 10 steps off the WEST edge

(treadasaurusrex on 2024 Sep 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
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