An Army at Dawn: Big Red One
AP Series | Panzer Grenadier |
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Designer | Perryman |
Game Type | Expansion |
Format | Book |
Release Date | 2024-08 |
Availability | In Print |
Scenarios | 11 |
Counters | 0 |
Maps | 0 |
Overall Rating, 4 votes |
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3.75
|
Expansion Rank: 23 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 2% | Played by 1% | AAR'd by 1% | Medaled by 0% |
Rank | 157th of 168 | 136th of 156 | 134th of 153 | TBD |
Expansion Game Requirements & Playability | |
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11/11 | Big Red One |
11/11 | An Army at Dawn |
Total | |
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Side 1 | 0 |
Draw | 0 |
Side 2 | 3 |
In two World Wars, the United States Army's First Infantry Division - the "Big Red One" - led American forces into combat. The division was in the first wave of landings in North Africa in November 1942, and fought the Axis in Tunisia from January to May 1943. The division's reputation brought it into the thick of the fighting in North Africa, as it would for the remainder of the war in Europe. BIG RED ONE is a Panzer Grenadier Campaign study, with 11 new scenarios based on the actions of the American 1st Infantry Division during the Tunisian campaign. There are three chapters, each with a battle game to link the scenarios together. You'll need AN ARMY AT DAWN (and only AN ARMY AT DAWN) to play all of the scenarios. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
41. Morning on Hill 336 | 1 | 2 | 4 |
42. An Evening on Hill 336 | 1 | 1 | --- |
43. Djebel Berda | 2 | 2 | 4 |
44. Hill 482 | 0 | 0 | --- |
45. This Place is Hell | 0 | 0 | --- |
46. Ras ed Dekhla | 0 | 0 | --- |
47. Up the Gumtree Road | 0 | 0 | --- |
48. Another Go at Hill 482 | 0 | 0 | --- |
49. Third Effort on Djebel Reml | 0 | 0 | --- |
50. Kef el Goraa | 0 | 0 | --- |
51. Djebel el Beida | 1 | 0 | 3 |
AFV Rules Pertaining to this Game's Order of Battle |
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8 Errata Items | |
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Scen 1 |
The published scenario setup instructions for Big Red One #41 Morning on Hill 336, specify that the Germans enter the battle map from the WEST, which is incorrect, as the historic Wehrmacht approach was from the EAST. The victory conditions indicate that the Germans receive points for exiting at least 10 steps off the WEST edge (treadasaurusrex
on 2024 Sep 06)
|
Scen 2 |
Scenario victory conditions specify that VPs are earned by exiting Germans steps off the west map edge. One presumes that demoralized steps would not count – but as published – unit morale condition is not mentioned. So apparently, any German steps that exit, regardless of condition, do count. This must be an oversight, as in other scenarios, players are awarded VPs based on exiting steps, or units, that are NOT IF THEY ARE DEMORALIZED. (treadasaurusrex
on 2024 Oct 06)
|
Scen 2 |
The scenario victory conditions specify that VPs are earned by exiting Germans steps off the west map edge. One presumes that demoralized steps don’t count – but as published – unit condition is not mentioned. So apparently, any German steps that exit, regardless of condition, do count for VPs in this one. (treadasaurusrex
on 2024 Nov 03)
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Scen 11 |
Something is wrong with this scenario. The victory conditions refer to control 60-meter hills but there are no 60-meter hills on map 77. So either the victory conditions from another scenario got copied over and not edited or the wrong map is called for. I suspect the issue is the victory conditions since the only map in AAaD with 60-meter hills wouldn't fit the layout or hex number described. (joe_oppenheimer
on 2024 Sep 06)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
United States |
100%
|
United States |
Germany |
91%
|
Germany |
Italy |
27%
|
Italy |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Hill Control |
100%
|
Hill Control |
Inflict Enemy Casualties |
100%
|
Inflict Enemy Casualties |
Exit the Battle Area |
36%
|
Exit the Battle Area |
Entrenchment Control |
9%
|
Entrenchment Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
91%
|
Off-board Artillery |
Terrain Mods |
27%
|
Terrain Mods |
Minefields |
18%
|
Minefields |
Reinforcements |
18%
|
Reinforcements |
Entrenchments |
9%
|
Entrenchments |
Randomly-drawn Aircraft |
9%
|
Randomly-drawn Aircraft |