Breakthrough at Ishun Black Sea Marines #7 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 73rd Infantry Division | |
Soviet Union | 1st Perekop | |
Soviet Union | 2nd Perekop |
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Overall Rating, 1 vote |
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2
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Scenario Rank: --- of 940 |
Parent Game | Black Sea Marines |
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Historicity | Historical |
Date | 1941-10-19 |
Start Time | 07:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 86 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 8 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 181 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Black Sea Marines | Base Game |
Fire in the Steppe | Maps + Counters |
River Battleships | Counters |
Introduction |
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Lt. Gen. Johannes Zuckertort, commanding the German Eleventh Army’s artillery, massed every battery he could find behind the assault troops north of Lake Staroe. This time the assault would be a brutal affair reminiscent of the Imperial German Army’s artillery-backed offensives a generation earlier. The Marines could do little but hang on, unable to dig deep shelters in the marshy ground. When the bombardment lifted, the German infantry came forward again. |
Conclusion |
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The Marines, still backed by well-aimed fire from the armored train, grimly held their positions along the lakeshore. Just to their west the Red Army’s 361st Rifle Regiment gave way and German infantry supported by assault guns poured through the gap. The armored train escaped but the Marines were pressed against the lakeshore; their commanders would later direct them to try to make it to Sevastopol in small groups. |
Additional Notes |
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May use maps and counters from East Front Deluxe. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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Black Sea Marines #7 - Breakthrough at Ishun |
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Adding insult to injury we have a repeat of the last scenario, except the Germans have a larger infantry force, a company of Stugs and a shit load of OBA, 182 BF worth. Even with the -1 BF for the marsh and -1 for being dug in, the Germans pounded the battalion of BSM to win this boring scenario. |
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