Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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East of Fontanka
Black Sea Marines #5
(Defender) Romania vs Soviet Union (Attacker)
Formations Involved
Romania 15th Infantry Division
Soviet Union 421st Infantry Division
Display
Balance:



Overall balance chart for BLSM005
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Black Sea Marines
Historicity Historical
Date 1941-09-22
Start Time 07:00
Turn Count 24
Visibility Day
Counters 139
Net Morale 1
Net Initiative 3
Maps 3: 1, 3, 4
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 207
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Armata Romana Counters
Black Sea Marines Base Game
Fire in the Steppe Maps + Counters
River Battleships Counters
Introduction

While the 3rd Marine Regiment landed at Grigoryivka, the 1st and 2nd Marine Regiments, now part of the 421st Rifle Division, took part in the accompanying ground assault. The garrison’s few tanks and an armored train joined the attack, designed to push the Romanian artillery batteries out of range of Odessa’s harbor.

Conclusion

The Soviet offensive quickly saw enormous success, pushing the Romanian lines back up to ten kilometers and overrunning artillery positions (though the Romanians evacuated the guns in time) and supply depots. The success freed Odessa’s harbor from Romanian artillery fire, prompting the garrison’s command to make plans to hold through the coming winter; the Soviet high command saw it instead as an opportunity to extract the garrison and concentrate its forces for the defense of Crimea, where the Germans had just broken into the peninsula. The evacuation began 10 days later.

Additional Notes

May use counters and maps from East Front Deluxe. Substitute German wagons for Romanian if needed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Trains: see Rule 15.2 ~ 15.22

Display Order of Battle

Romania Order of Battle
Armata Română
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Misc
  • Towed
Navy
  • Towed

Display Errata (3)

3 Errata Items
Scen 5

Minor erratum, but in VCs control of the E-W "road" should read "Railroad"

(Juiceman on 2024 Oct 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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