Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Defense of Vyhoda
Black Sea Marines #1
(Attacker) Romania vs Soviet Union (Defender)
Formations Involved
Romania 1st “Romania Mare” Armored Division
Romania 6th Infantry Division
Soviet Union 1st Marine Regiment
Display
Balance:



Overall balance chart for BLSM001
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Black Sea Marines
Historicity Historical
Date 1942-08-20
Start Time 07:00
Turn Count 22
Visibility Day
Counters 71
Net Morale 0
Net Initiative 1
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 181
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Rural Assault
Urban Assault
Conditions
Anti-infantry Wire
Entrenchments
Minefields
Off-board Artillery
Scenario Requirements & Playability
Armata Romana Counters
Black Sea Marines Base Game
Fire in the Steppe Maps
River Battleships Counters
Introduction

The 1st Marine Regiment, formed from the Marine units in the Odessa Naval Base, was inserted into the front lines on the north-west sector of the Odessa Fortress, between the 25th and 95th Rifle Divisions. The Marines fought off the first Romanian assaults on their positions on the 18th; the main Romanian effort came to the east against 95th Rifle Division. But on the morning of the 20th, the Romanian III Corps aimed their remaining armor and their artillery support against the men in black.

Conclusion

The Marines repelled the tank-backed Romanian assault with the help of the attached machine-gunners of the Tiraspol Fortified Region and their own 76.2mm field guns. The Romanians kept advancing despite their horrendous losses, and the Marines kept holding their ground. Eventually the Romanian corps broke off their assault on Vyhoda,but would resume the attack a few days later.

Additional Notes

Can use counters and maps from East Front Deluxe.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Armata Română
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Towed
Navy
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Fight to the finish, but preordained.
Author Grognard Gunny
Method Solo
Victor Romania
Play Date 2024-09-20
Language English
Scenario BLSM001

Given the mission in this one, the Romanians had but to clear the Russians from North of the road and kill more Russians than they suffered. The battle along the defense line (initially set up North of the road) was the most tedious of the lot and took a third of the allotted time. One the line was breached it didn't take long for the Romanians to pressure the town for the win. A good fight but was predictable in outcome.

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