Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
Errors? Omissions? Report them!
Win or Die: Bure and Wavreille, Belgium
Britain's Bulge #5
(Attacker) Britain vs Germany (Defender)
Formations Involved
Britain 6th Airborne Division
Germany 2nd "Vienna" Panzer Division
Display
Balance:



Overall balance chart for BBoB005
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 957
Parent Game Britain's Bulge
Historicity Historical
Date 1945-01-03
Start Time 13:00
Turn Count 16
Visibility Day
Counters 66
Net Morale 0
Net Initiative 1
Maps 3: 22, 24, 25
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 172
AAR Bounty 160
Total Plays 2
Total AARs 2
Battle Types
Hill Control
Road Control
Conditions
Entrenchments
Minefields
Severe Weather
Scenario Requirements & Playability
Britain's Bulge Base Game
Elsenborn Ridge Maps + Counters
Liberation 1944 Counters
Introduction

Montgomery’s counteroffensive in the Ardennes began with 29th Armoured Brigade moving east of the Meuse to support the 6th Airborne Division’s attack against the German salient. The fighting concentrated in the area of Wavreille and Bure, small farming villages just to the south of Rochefort. The attack involved two parachute battalions of 5 Para Brigade. Their objectives were the villages of Bure and Wavreille and then eastwards to Grupont and Forrières to cross the river Lomme. The weather had become positively savage: spasmodic blizzards reduced visibility often to a matter of yards, deepening snow made ground conditions nearly impossible, and the cold was biting.

The attack on Bure by the 13th (Lancashire) Parachute Battalion started at 1300. Supported by the tanks of C Squadron/2nd Fife and Forfar Yeomanry Regiment, A Company was to secure the village, while B Company secured the high ground and C Company was in reserve. The paratroopers were also supported by men of the 1st Belgian SAS Squadron. At 1430, the 7th (Light Infantry) Parachute Battalion supported by another squadron of Shermans advanced on Wavreille, four kilometers north of Bure. The battle motto of 13th Para Battalion was “Win or Die,” a shortened version of: “They win or die who wear the rose of Lancashire.”

Conclusion

Despite the massive array of heavy guns available to 6th Airborne Division, the British attack on Bure went in without any artillery support. The attacking force came down the hills to the north and northwest of the village. When the paratroopers of the 13th Battalion reached the valley between the hills in the north and the village itself, the Germans opened fire with machine guns and mortars. The unfortunate Paras sat in the woods under heavy shelling.

“The Germans knew we were there,” recalled A Company’s commander, Major Jack Watson. “They were waiting for us and as soon as we started to break cover, I looked up and I could see about a foot above my head the branches of trees being shattered by intense machine gun fire and mortaring. They obviously had the guns on fixed lines and they pinned us down before we even got off the start line. This was the first time I’d led a company attack and within minutes I’d lost about one-third of them. I could hear the men of my left-hand platoon shouting for our medics.”

The attack immediately met sustained heavy mortar and machine gun fire, supported by German armor, and casualties mounted in both companies. The supporting tanks from C Squadron made an adventurous approach to the village, slithering from side to side on the glassy road. Two hundred yards short of the village the leading tank struck a mine and the remainder of the troop paused before entering the village from another quarter, where an armor-piercing shell took out another of the tanks.

Repelled, the paratroopers regrouped and attacked again. This time A Company managed to gain a foothold in the village while B Company reached the high ground through which it entered Bure. There, panzerfaust rockets knocked out two of the leading tanks and 13th Parachute Battalion took many casualties. The Paras fought their way from house to house, eventually establishing themselves at the crossroads in the center of the village. The Germans counter-attacked from the south-east, led by four self-propelled guns. British tanks put three of them out of action and the fourth withdrew. At 1800 the Paras along with a troop of Shermans from 2nd Fire & Forfar Yeomanry held half of Bure.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (2)

Hold in Place and try to Stop the Snow-Covered Brits!
Author treadasaurusrex (Germany)
Method VASSAL
Victor Germany
Participants Grognard Gunny (AAR)
Play Date 2024-12-09
Language English
Scenario BBoB005

This was a 4-session play-through with the bold & determined, Grognard Gunny, leading attacking elements of the British 6th Airborne Division. I led defending elements of the battered German 2nd Panzer Division, in deep snow terrain and visibility of only 4 hexes (800 meters). Both sides drew decent sets of leaders.

We used the FOW, smoke/illum, excess initiative, and extended assault optional rules, along with the following house rule: Standardized Movement for Mechanized Units - All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes.

The initial session (game turns 1-5) featured a careful, British movement to contact from the west to east in 3 task groups. In the north (left pincer), they rapidly liberated the small village of Wavreille, and then moved south through the snow to attempt to flank the 3 German positions on the eastern 40-meter hilltop on Map 25. In the center, they slowly moved east taking advantage of the light woods and poor visibility to close on another flank of those same positions. In the south (right pincer), both sides exchanged quite a bit of desultory fire in the vicinity of the 7-hex, town of Bure, where an overeager Sherman platoon came to grief in a minefield, and was eliminated by short-range AT fire, Thus, the Germans drew first blood, with a 4-step loss to the surging Tommies, which also lowered their initiative level.

Our second session (game turns 6-10) was an extremely grim one for the attacking Tommies with 12 step losses including 2 platoons of tanks as both sides scrambled for advantage in the snowy landscape. Their initial armor-heavy close assault on the east 40-meter hill on Map 25, collapsed for lack of sufficient infantry support and the unpleasant discovery of another German minefield. By the end of the tenth game turn, the Brit’s initiative had fallen to zero, however they still held Wavreille in the north, but were having a devil of a time gaining a foothold on the wooded, 40-meter summit. There was still hope for a limited British victory in this fight with 1 objective secured and another still within reach, although the chances had diminished significantly by the end of the session.

The third & fourth sessions (game turns 11-20) featured a substantial exchange of long-range, AT fire and adjacent-hex firefighting. The British conceded during game turn 20, resulting in a minor German victory, as they had liberated Wavreille, but did not have enough time left to finish taking the required town of Bure, and all the remaining 40-meter hilltops. Oddly, there were no German steps lost. The Tommies lost 17 steps in all.

There were 14 FOW-shortened game turns of the 20 played. These played havoc with the Tommies attack sequencing!

Though this was fun to play, with a determined & skilled opponent, we decided to give this scenario a 3 in SHARED play, and suggest that the more experienced player should take the British side. It is very suitable for SOLO play.

0 Comments
You must be a registered member and logged-in to post a comment.
It's ALWAYS the hills!
Author Grognard Gunny (Britain)
Method VASSAL
Victor Germany
Participants treadasaurusrex (AAR)
Play Date 2024-12-09
Language English
Scenario BBoB005

The British Commander, having but 16 turns to accomplish all the objectives, split his forces into three and attempted to punch though the middle and take the hills. While the German Commander gave up the Northern town, he did hold on to the high ground on the West side of the map and the Southern town. The Brits took the Northern town without a fight and put a holding force to pin the Germans in the South while the tried to take the Central Highlands. The Brits ran out of time and troops in the effort.... but it was an exciting and close run thing. (Note - this scenario is a good test of character for the British and if played by two opponents, the British player should be the more experienced.)

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.52 seconds.