Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Who Dares, Wins: Bure, South of Rochefort, Belgium
Britain's Bulge #3
(Attacker) Britain vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BBoB003
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game Britain's Bulge
Historicity Historical
Date 1944-12-31
Start Time 12:00
Turn Count 12
Visibility Day
Counters 20
Net Morale 0
Net Initiative 2
Maps 2: 24, 25
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 159
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Minefields
Severe Weather
Scenario Requirements & Playability
Britain's Bulge Base Game
Elsenborn Ridge Maps + Counters
Liberation 1944 Counters
Introduction

Snow fell all through the last morning of 1944 as the weather continued to deteriorate. Even so, British forces began an advance against the tip of the German salient. The British 6th “Pegasus” Airborne Division sent out numerous patrols to reconnoiter the German positions. Belgian commandos serving in the British Army had recently been converted into a reconnaissance unit mounted on semi-armored jeeps. The unit became the “1st Belgian SAS Recce Squadron” just before they were thrown into the fray in the Ardennes. Under command of the 6th British Airborne Division, the Belgian column of 24 armored jeeps set out along with the 61st Recce Regiment to patrol the road between Wellin and Saint Hubert to cover the British southern flank. On 31 December they reconnoitered the approaches to Bure, a strategic village.

Conclusion

On 27 December, XXX Corps ordered Captain Blondeel’s Belgian Special Air Service (SAS) unit to the village of Froidfontaine south of Beauraing, there to join the 61st Reconnaissance Regiment. That outfit, equipped with light tanks, belonged to the British 6th Airborne Division soon to arrive from England. On 31 December the Belgian paratroopers set out to reconnoiter the village of Bure. Blondeel formed two teams of four jeeps, each equipped with twin Vickers machine guns, one under Lieutenant Van der Heyden, the other under Lieutenant Renkin.

Van der Heyden headed for Wavreille, to find access blocked by mines. The men quickly removed those obstacles, but on the outskirts of the village large felled trees blocked the jeeps’ path. Despite these difficulties, the patrol managed to penetrate Wavreille, which it found occupied by the Germans. Van der Heyden withdrew, but before returning to his base he sent Oultremont's jeep to reconnoiter the chapel at Bure where, on the way, they took a prisoner and captured five more Germans in the chapel.

For his part, at around 1215 Renkin passed through Resteigne and Tellin, which the Germans had left the night before, then moved towards Bure by gaining the heights to the south of the village. At the top of the hill known to the British as Nipple 360, his jeep came to a stop, its occupants noticing suspicious movements on the edge of the woods. Private Lorphèvre, the rear gunner, jumped from the jeep and strode about 30 meters through the thick snow before the sharp clap of a detonation broke the silence. Covered by his machine guns, Renkin stepped forward but retreated rapidly when an 88mm shell exploded a few meters from the jeep. While descending the hill, a second shell hit the vehicle head-on at about 1500. Paul Renkin, Émile Lorphèvre and Claude Comte de Villermont were killed instantly. Having heard the cannon fire, Lieutenant Van der Heyden headed for the hill, but enemy fire stopped him from reaching it.

On 3 January at around 1500 Captain Blondeel and Lieutenant Van der Heyden managed to reach the ridge where Lieutenant Renkin's jeep was hit. They were immediately harassed by mortar shells and machine gun fire which prevented them from retrieving the bodies of their comrades.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Foot
  • Leader
  • Mechanized
Germany Order of Battle
Heer
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

Recon in Force
Author Blackcloud6
Method Solo
Victor Draw
Play Date 2023-12-31
Language English
Scenario BBoB003

This is a clever little scenario depicting a UK reconnaissance action and I think it pulls it off well. I did use hidden units picking two spots for each possible hidden unit and would roll and odd or even to determine if it was actually in the spot when it could be spotted.

The Germans focused their defense on Bure and had the mines covering the approach to the town from the east. They defended Chapel Hill with one Grenadier platoon dug-in and a leader with the possibility that the HMG would be there too. Overwatching the hill was the possibility of the ATG on the high ground to the east.

The Belgian SAS decided to just go for Chapel Hill, thinking that it would be easy to brush aside one grenadier platoon, capturing five VPs for the Hill and then proceed to recon other areas. This at least should get a Minor Victory. But alas, it was not so as when the attack went I, the Germans popped up the HMG with the grenadiers and rolled a 12 on an opfire against a moving Para platoon killing a step. The SAS then spend most of the scenario trudging through the snow to outflank the hill while a firefight proceeded with the defenders. This got all but one hex of the hill, and the SAS had to close with the Germans to take the hill. They did so taking another step loss and went into a risky last-two-turns assault. They broke the entire German force on the last turn and killed the HMG which gave them three more VPs for a total of eight. But they couldn’t rally the 1 step Para platoon which remained demoralized, which gave the Germans one more VP for a total of five and this ended in a draw.

I like this scenario as there are many ways it could be played.

0 Comments
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Small change!
Author Grognard Gunny
Method Solo
Victor Draw
Play Date 2024-11-10
Language English
Scenario BBoB003

This was a bit of a nothing row than could have been won by maneuvering better (by both sides), however the length of the game precluded any fancy moves and became a British "Don't let the AT gun hit you in the a**!" vs a "don't let the Brits clear any mines." for the Germans. All in all a bit of a bore. Definitely one for the trash can.

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