Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Festival Day: Foy-Notre-Dame, East of Dinant, Belgium
Britain's Bulge #2
(Attacker) Britain
(Attacker) United States
vs Germany (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BBoB002
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Britain's Bulge
Historicity Historical
Date 1944-12-25
Start Time 08:15
Turn Count 30
Visibility Day
Counters 97
Net Morale 0
Net Initiative 2
Maps 3: 22, 23, 24
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 190
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Britain's Bulge Base Game
Elsenborn Ridge Maps + Counters
Liberation 1944 Counters
Introduction

Christmas morning dawned bright and clear. That morning 3rd RTR and 8th/Rifle Brigade were ordered east to attack the villages of Sorinne and Boisseilles. There they would meet up with the U.S. 2nd Armored Division and keep on moving southeast. The advance would be made with two squadrons up: B Squadron on the north route to Sorinne, C Squadron on the south route to Boisseilles, and A Squadron in reserve to follow B Squadron. A platoon of the Rifle Brigade had been attached to A and B Squadrons, and a section of the regiment’s Recce troop attached to C Squadron. At dawn on Christmas Day the battalion drove a German picket out of Boisseilles before reaching Foy-Notre Dame on the flank of the U.S. 82nd Armored Reconnaissance Battalion.

Conclusion

At 0820, sixteen Shermans of 3rd RTR’s C Squadron, a platoon from 8th/Rifle Brigade and a section of recce troops in Bren carriers moved south along the east bank of the Meuse and then advanced east towards Boisseilles (south of Foy-Notre-Dame and northwest of Celles). The column drew fire and made a dash down a forward slope into the village, losing one Recce tank (a Stuart VI) but taking Boisseilles along with some prisoners. The bag included an armored car, a halftrack, a truck and a jeep. However, the position was unpleasant as the village was overlooked by a wooded hill to the northeast (Bois de Geauvelant), occupied by four German tanks, including one Panther. A Firefly maneuvered into position and eventually got a few shots in, whereupon the Panther pulled back.

B Squadron advanced from Dinant and moved east to Sorinne without much difficulty. They knocked out three Panthers and some infantry and then shot up more German vehicles and took prisoners around Foy-Notre-Dame. They then linked up with the U.S. 2nd Armored Division’s 82nd Armored Reconnaissance Battalion. With forces of three nations in the area, the situation was often confusing and when the 82nd made contact with a British unit they fired upon it and destroyed a British Sherman which was advancing towards their lines. The British were then ordered to remain in place.

The Brits had a grandstand view as the US 2nd Armored Division’s Combat Command B Task Force A and swarms of USAAF fighter-bombers swept through the area towards Celles. An over-enthusiastic P38 pilot strafed the British column but fortunately there was only one casualty. On the U.S. side, Task Force A with Shermans in front advanced southwest towards the Bois de Geauvelant with little opposition. As the task force emerged from the trees it came under fire from the farm east of Foy-Notre-Dame and lost three halftracks. The Americans called for air support and P38s bombed/strafed four Panther tanks, temporarily putting them out of action. The column again drew fire near Boisseilles, from the same Panthers which had earlier fired on the British. Two platoons (ten Shermans) of the U.S. 67th Armored Regiment moved in and destroyed three Panthers. By the middle of the afternoon Task Force A had reached the high ground overlooking Celles, blocking the roads to the west and southwest. Battle Groups von Böhm and Cochenhausen had been completely cut off with no chance of rescue. Battle Group Cochenhausen’s crews abandoned or destroyed their vehicles and retreated to the east on foot.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Britain Order of Battle
Army
Germany Order of Battle
Heer
  • Motorized
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (7)

7 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (2)

Good to the last Panther
Author Grognard Gunny
Method Solo
Victor United States, Britain
Play Date 2024-10-23
Language English
Scenario BBoB002

At first this one seemed to be a relatively simple scenario. However (and there ALWAYS seems to be a however) The Germans Panther tanks put up the bulk of the fighting and held out in a town until the last three turns. It is really frustrating to have a couple of units almost turn around a whole battle.

0 Comments
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What else can go wrong?
Author Michael Murphy
Method Solo
Victor United States, Britain
Play Date 2023-01-14
Language English
Scenario BBoB002

I'm not much into writing AARs, but this scenario was a bit problematic. The Germans lost within just 3 turns although I played on until turn 8. This list shows the problems facing them in my play.

1- They were hit with a Logistics Shortfall on turn 1, 2- The Second Armored arrived on time on turn 2, 3- They were then hit with a Critical Logistics Shortfall on turn 3!

This left the Germans fairly powerless in the face of the British advances.

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