Marine Armor Atlantic Marines #10 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Atlantic Marines |
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Historicity | Alt-History |
Date | 1941-09-02 |
Start Time | 07:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 79 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 88, 91 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 183 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Road Control |
Conditions |
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Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Atlantic Marines | Base Game |
Conquest of Ethiopia | Maps |
Fall of France 1 | Counters |
Parachutes Over Crete | Counters |
Saipan 1944 | Counters |
Introduction |
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The march on Reykjavik continued, with the fate of Iceland dependent on whether the Marines could hold the capital against the advancing Germans. If the Germans could not secure the small city and the nearby anchorage at Hvalfjordur, they could not capture Iceland, and if they could not capture Iceland, they had no real means of retreat. The garrison's mobile strike force, the 6th Marines, attacked the German spearhead with support from the brigade's tank company. |
Conclusion |
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The Germans had only limited anti-tank capability, and so even the handful of Marine light tanks made an impression. But the real fighting still had to be done by the Marine Rifle platoons, in close combat with the German mountain troops. The clash of two highly skilled, well-trained brigades resulted in intense fighting, but this time the Germans were the ones pushed back. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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Scen 10 |
The scenario also requires one piece (an M5) from Saipan 1944. (rerathbun
on 2021 May 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Atlantic Marines: scenario Ten: Marine Armor | ||||||||||||
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Atlantic Marines: scenario Ten: Marine Armor Kind of a unique scenario with the U.S. Marines fighting in pretty much open terrain, as I am use to the mountains of Korea or the jungles of the Pacific. The Americans have three victory objectives and levels to try to achieve. Both sides have elite Infantry and high morales but Americans have better HMG units, a little more Infantry and the M5 tanks compared to the Germans weak Pz IIs tanks. The Germans kind of setup a bit too spread-out, as they were defending and they don’t start dug-in. The Americans blasted the Germans armor apart at some-point and exited over ten units off of the west edge of the map but did not clear all the east-west road hexes, as one hex held out, the American achieve a Minor Victory but with one to two more turns would have achieved a major victory. The Americans dominated this play, eliminating 22 German steps and 5 German leaders, compare to the Marine loses of 5 steps and 1 leader. |
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