Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Making the Best of a Bad Situation
Airborne #19
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 59th Infantry Division
United States 326th Airborne Engineer Battalion
United States 502nd Parachute Infantry Regiment
Display
Balance:



Overall balance chart for Airb019
Total
Side 1 3
Draw 0
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Airborne
Historicity Historical
Date 1944-09-17
Start Time 12:15
Turn Count 27
Visibility Day
Counters 25
Net Morale 0
Net Initiative 1
Maps 0: 3, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 135
AAR Bounty 159
Total Plays 4
Total AARs 3
Battle Types
Bridge Control
Inflict Enemy Casualties
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Airborne Base Game
Eastern Front Maps
Introduction

Southwest of the 502nd Parachute Regiment's drop zone lay the Wilhelmina Canal bridge near the town of Best. Not a principal objective (it lay off the main route to be cleared for the British XXX Corps' armored advance), the bridge at Best was a backup crossing should anything go wrong at Zon (it did!) and was a shield against German pressure from the west. Thought to contain no more than a hundred Germans, its capture was assigned to Company H and a platoon of engineers.

Conclusion

The advance on Best fell apart as German resistance was far stronger than expected. The regimental commander concluded the objective needed all of the 3rd Battalion and ordered the remainder of the unit forward. Darkness had fallen by the time the other companies arrived, and they dug in for the night.

Additional Notes

This scenario requires boards from Eastern Front.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
United States Order of Battle
Airborne

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (3)

Take the Bridge
Author driddle01
Method Solo
Victor United States
Play Date 2012-09-16
Language English
Scenario Airb019

The Germans set up in the city, and the Americans set up in the woods. The Americans start to move to the south to go around the city and head for the bridge. The German fire is ineffective. The Americans sent one PARA and the ENG around the north side of the city to flank the Germans. The German fire continues to result in morale checks, but with no results. The American assault force closes on the north side of the city, while the main force head toward the bridge.

The Americans assualt a reduced platoon in the city while the American main force fires on the city with no effect. The German fire continues to gain no visible effect on the Americans.

The Americans continue to slowly reduce the Germans, until no effective force remains to counter their force near the bridge. Americans win!

0 Comments
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The poorer cousin...
Author dricher
Method Solo
Victor Germany
Play Date 2014-04-06
Language English
Scenario Airb019

This scenario is the poorer cousin to scenario 8, Second Best. This is in terms of both number of pieces and play enjoyability. Timeline wise, it occurs before AB8, and I am curious as to why they were arranged out of order like this. I suspect it's because this box needed a bang-up good action scenario in the middle of the set, and AB8 provided that. That being said, this is still a decent scenario overall, if a bit sided to the Germans. I rated both as a '3,' but AB8 leans to a 4 where this leans to a 2.

The Germans set up in town, placing the 20mm and (.5)HMG in the southern end to cover the bridge. The Americans set up in the woods to the south of the river. As a side note, they set up in at least two hexes as prescribed, especially as to do otherwise would violate stacking restrictions. The Americans quickly seized the bridge, and the Germans began long range fire and bombardment of the Americans. The 16 value OBA on the German side was devastating. It eliminated two American steps in the first seven turns, plus the Germans took out one more in a hasty assault that cost them the half step of HMG and half step of Gren. But it placed the Germans at three of the five steps necessary to win.

At this point German reinforcement rolls started, and everything but the ENG came in pretty quickly. While all those reinforcements were moving towards the battle area, continued bombardment and heavy fire kept American units running to the rear. Noting a definite weakness, the two full strength Grens make another assault attempt, gaining the extra point of help from an LT with a combat adjuster. In the end, the assault is a suicide mission, as the entire force is eliminated. BUT, they do their job, rolling a '6' on the 18 column, inflicting two step losses and achieving the German victory conditions. Now the American can play for the draw, needing to hold the bridge for 13 more turns.

It's not to be. The German OBA kills a third step for the scenario, and the Americans are getting kicked around. The bridge is defended by a dug in HMG and half step of Paras. Another devastating OBA hit demoralizes the HMG, which ends up fleeing while the German HMG, ENG, and two Grens run for the bridge. Op fire is ineffective against the German rush, and the assault goes in. The Americans hold for one turn, giving the demoralized HMG a chance to link up with the half step of ENG hiding in the south woods to form a final defense. The second assault turn sees the Americans wiped out, but causing some German disruption on the way. The Germans keep hitting the Americans with arty while the full infantry force rushes over the bridge to get in assault position. The Germans quickly dispatch the ENG in an assault, roll in on the disrupted HMG, and finally take the unit out on the final turn of the game. Only the American Captain survives to tell the story.

Total German victory, holding the bridge and taking out all ten steps of Americans. German losses total six steps and two leaders. The OBA is just too devastating in this scenario. Yes, the German rolls were good, and happened fairly early on, but the Americans don't have enough force to kill off both waves of Germans. The initial forces cut the Americans in half, leaving the reinforcements to mop-up duty. Fun scenario, but the Germans are just too strong. Eliminate/reduce the OBA or eliminate the 81mm and this would be a heck of a battle.

3 Comments
2014-04-07 02:09

d,

Just read your AAR. Don't know if you are aware, but the Americans won the one other play of this scenario ?

2014-04-07 20:42

Yes, and that surprised me. Reading it closely, it appears the German reinforcements never arrived. Had that happened in my play, the Americans might have pulled it off with one less OBA success. I suspect driddle may have forgotten about the reinforcements. Given a couple of other AARs he wrote for AB I suspect it is very possible. He mis-attached one to the incorrect scenario, and had an American victory in a scenario that has the Americans losing before play even starts (stay tuned for that one...)

2014-04-08 02:03

Oh my goodness, that will make for an exciting play :-)

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A Bad Situation
Author rerathbun
Method Solo
Victor Germany
Play Date 2016-12-11
Language English
Scenario Airb019

Americans set up in the woods, Germans close to the bridge.

Neither side rolled well to start, with no real damage to either. German reinforcements came early, and the Americans made a dash for the bridge before they could reach it. As it was, German artillery and Opportunity Fire whittled down the Americans, weakening them before the Germans moved it.

The assaults on the bridge hex went back and forth, but there were too many Germans. In the end, the Germans held the bridge and eliminated five American steps for the win.

One note: I'm not sure why board 4 is used in this scenario. None of the units set up on it. The German reinforcements are allowed to enter on board 4, but they have no reason to do so since it is farther from the objective hex.

0 Comments
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