Airborne
AP Series | Panzer Grenadier |
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Designers | Bennighof, Knipple |
Game Type | Expansion |
Format | Boxed |
Release Date | 2001-09 |
Availability | Out of Print |
Scenarios | 20 |
Counters | 165 |
Counter Type | Die-cut |
Maps | 1 |
- driddle01 on 2012-10-12
- dricher on 2014-12-27
- triangular_cube on 2017-04-25
- rerathbun on 2018-12-26
Overall Rating, 119 votes |
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3.03
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Expansion Rank: 104 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 21% | Played by 7% | AAR'd by 5% | Medaled by 2% |
Rank | 23rd of 168 | 35th of 156 | 56th of 153 | 26th of 94 |
Expansion Game Requirements & Playability | |
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20/20 | Airborne |
6/20 | Eastern Front |
Total | |
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Side 1 | 42 |
Draw | 27 |
Side 2 | 52 |
6 JUNE 1994. Floating down from the pre-dawn skies over Normandy, American soldiers created a new word for courage: AIRBORNE! In a few short weeks they defeated Germany's battle-hardened troops, making a mockery of the much-vaunted Atlantic Wall. Twenty new scenarios add these heroes to the Panzer Grenadier game system. |
Scenario | Plays | AARs | Rating |
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01. Battery Position at Holdy | 14 | 6 | 3.2 |
02. Canquigny | 14 | 5 | 2.8 |
03. La Borquette Lock | 5 | 2 | 3.6 |
04. Pouppeville | 6 | 2 | 3.2 |
05. Les Droueriers | 6 | 3 | 2.7 |
06. Cassidy's Battalion | 6 | 4 | 2.8 |
07. Foucarville | 4 | 2 | 2.8 |
08. Second Best | 4 | 2 | 2.8 |
09. Holding the Lock | 7 | 4 | 3 |
10. Montebourg Station | 7 | 2 | 3.3 |
11. The Merderet Crossing | 7 | 4 | 3.4 |
12. Vierville - Again! | 4 | 2 | 3.3 |
13. Neuville-au-Plain | 5 | 3 | 2.6 |
14. Second Try | 5 | 3 | 3.4 |
15. Le Mesnil | 6 | 3 | 3.2 |
16. Bridge at Zon | 5 | 2 | 2.8 |
17. Juncture | 4 | 2 | 1.8 |
18. Juncture II | 4 | 3 | 2.8 |
19. Making the Best of a Bad Situation | 4 | 3 | 3 |
20. Third Time's the Charm | 4 | 2 | 3.8 |
AFV Rules Pertaining to this Game's Order of Battle |
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22 Errata Items | |
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Add the following to Special Rule 3 (Strongpoints): Strongpoints receive no intrinsic defensive benefits and are eliminated if forced to retreat. (rerathbun
on 2012 Jan 30)
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Use the 3rd Edition series Terrain Effects Chart for swamp. (rerathbun
on 2012 Jan 30)
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Hedgerows are -1 for direct fire, not -2. Spotting Range is 1 hex. Therefore you must be adjacent to see the other side of the hedgerow, unless the unit fires and gets marked as spotted, at which point normal daylight or night spotting ranges would apply. (rerathbun
on 2012 Jan 30)
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Defender First Fire due to hedgerows only applies when the attacker assaults through a hedgerow hex side as they move into the defender's hex. (rerathbun
on 2012 Jan 30)
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Reinforcing units assaulting alone through a hedgerow hex side into an existing assault hex suffer Defender First Fire. However, if the attacker's units already in the assault hex join them for a combined attack there is no DFF. (rerathbun
on 2012 Jan 30)
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There is no number "13" on the Airborne map. It should be in hex 0201. (rerathbun
on 2012 Jan 31)
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Scen 2 |
The name of the village (a hamlet, truly) is CAUQUIGNY. (leonard
on 2016 Dec 10)
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Scen 9 |
Replace Special Rule 3 with the following: The Germans were shaken by their sudden change in fortune. The American player may ask the German player to surrender at the beginning of any turn. When asked, the German player rolls two dice, subtracts his or her current initiative value and adds the current number of German eliminated and demoralized units (not steps) AND leaders. If the result is more than the morale value of the highest-ranking German leader (or more than 6 if all German leaders have been eliminated), play ends. If the result is equal to or less than the leader's morale, the Germans do not surrender, German initiative increases by one and play continues. (rerathbun
on 2012 Jan 30)
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Scen 10 |
German reinforcements should enter the map through hexes 0114-0217. US forces should enter the map through hexes 1206-1209. (rerathbun
on 2012 Jan 30)
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Scen 10 |
Add "1 x Jeep" to the US forces. (rerathbun
on 2012 Jan 30)
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Scen 14 |
In the German OOB, Sdkfz 251 should read SPW 251. (rerathbun
on 2012 Feb 12)
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Scen 17 |
The Glider infantry has only three units, so cannot fulfill the victory conditions (which require five units), So treat the victory conditions as five STEPS, not units. (rerathbun
on 2015 May 02)
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Scen 18 |
There are no Luftwaffe 20mm in Eastern Front or Airborne. Use Heer 20mm instead. (rerathbun
on 2012 Jan 30)
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Scen 20 |
In the scenario OOB, the American SGT should be Airborne. (rerathbun
on 2018 Jan 22)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
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Germany |
United States |
100%
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United States |
Battle Types - Scenario Appearance Percentages | ||
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Inflict Enemy Casualties |
80%
|
Inflict Enemy Casualties |
Urban Assault |
65%
|
Urban Assault |
Bridge Control |
45%
|
Bridge Control |
Road Control |
25%
|
Road Control |
Rural Assault |
15%
|
Rural Assault |
Surprise Attack |
10%
|
Surprise Attack |
Exit the Battle Area |
10%
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Exit the Battle Area |
Paradrops |
5%
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Paradrops |
Conditions - Scenario Appearance Percentages | ||
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Reinforcements |
85%
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Reinforcements |
Off-board Artillery |
70%
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Off-board Artillery |
Terrain Mods |
45%
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Terrain Mods |
Hidden Units |
5%
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Hidden Units |