Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Finally Forward
Airborne - Remastered #33
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 91st Air Landing Division
United States 325th Glider Infantry Regiment
United States 746th Tank Battalion
United States 82nd "All American" Airborne Division
United States 899th Tank Destroyer Battalion
Display
Balance:



Overall balance chart for AirR033
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Airborne - Remastered
Historicity Historical
Date 1944-07-03
Start Time 11:30
Turn Count 25
Visibility Day
Counters 106
Net Morale 0
Net Initiative 1
Maps 2: 26, 33
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 228
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Minefields
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Airborne - Remastered Base Game
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

A raging storm in late June closed the English Channel to shipping, forcing the Americans to suspend all offensive actions except those aimed at liberating Cherbourg due to a lack of supplies. By early July the supply shortage was rectified and the 82nd Airborne was tasked with securing Hills 95 and 131. The day started badly when heavy rain grounded all air support. It quickly became worse when the only forward observer and his radio went down, depriving the attackers of their artillery support. The changing battlefield conditions resulted in the 325th Glider Infantry being ordered to secure La Poterie preparatory to seizing Hill 95.

Conclusion

The rest of the division secured Hill 131, but the splitting of the 325th forces meant La Poterie and Hill 95 both remained in enemy hands despite fighting that lasted well into the night. On conducting his reconnaissance for the next morning's attack, mortar fire severely wounded Lt. Col. Mark J. Alexander of the 508th Parachute Infantry Regiment. The colonel lay in a hospital bed receiving last rites from Father Connelly when he awoke to find the good Father praying over him. "When I came to again," Alexander wrote many years later, "the nurse came to me, looked at my dog tags, and said your dog tags only say you are a Christian, but you are a Catholic now for Father Connelly just gave you the last rites."


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)
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