Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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A Long Day
Airborne - Remastered #30
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 91st Air Landing Division
United States 401st Glider Infantry Regiment
United States 507th Parachute Infantry Regiment
United States 746th Tank Battalion
United States 899th Tank Destroyer Battalion
Display
Balance:



Overall balance chart for AirR030
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Airborne - Remastered
Historicity Historical
Date 1944-06-14
Start Time 10:00
Turn Count 30
Visibility Day
Counters 193
Net Morale 0
Net Initiative 2
Maps 4: 26, 27, 28, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 212
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Severe Weather
Scenario Requirements & Playability
Airborne - Remastered Base Game
Battle of the Bulge Counters
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

When the 90th Infantry Division proved unready for prime time, its failure stalled the effort to cut the Cotentin Peninsula. VII Corps directed the All Americans of the 82nd Airborne to take over the drive; two days of rest had allowed them to refit some of their weapons and sort out disorganized units, but not to absorb replacements for their heavy casualties. One regiment had already entered the front lines, and early on the 14th the rest of the division passed through the "Alamo Division" to see what they could do against strong enemy opposition.

Conclusion

The paratroopers initially overran the Germans rather easily despite the earlier German success against the 90th Infantry — things appeared rosy. That soon changed as the 91st Air-Landing Division was a well-trained outfit, and despite being greatly depleted remained a dangerous opponent. Unwilling to concede defeat, the Germans repeatedly counterattacked the paratroopers, slowing them to a crawl. To further complicate the task, the 82nd Airborne Division had to send the regiment's 3rd Battalion to Renouf to cover a flank left open when the 90th Infantry Division was unable to keep pace (the same Eight Ball division whose headquarters the previous day had told the 82nd they had better keep up, then failed in their assault). At 2200 hours the paratroopers called it a day still short of La Bonneville. The 82nd Airborne Division proved to be some of the finest infantry fighting in Normandy, but missions like these seriously depleted their ranks of highly skilled and motivated men, and would greatly hamper rebuilding in the future.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed
United States Order of Battle
Airborne
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)
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