A Long Day Airborne - Remastered #30 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 91st Air Landing Division | |
United States | 401st Glider Infantry Regiment | |
United States | 507th Parachute Infantry Regiment | |
United States | 746th Tank Battalion | |
United States | 899th Tank Destroyer Battalion |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Airborne - Remastered |
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Historicity | Historical |
Date | 1944-06-14 |
Start Time | 10:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 193 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 26, 27, 28, 33 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 212 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Severe Weather |
Scenario Requirements & Playability | |
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Airborne - Remastered | Base Game |
Battle of the Bulge | Counters |
Elsenborn Ridge | Counters |
Fall of France 1 | Maps |
Introduction |
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When the 90th Infantry Division proved unready for prime time, its failure stalled the effort to cut the Cotentin Peninsula. VII Corps directed the All Americans of the 82nd Airborne to take over the drive; two days of rest had allowed them to refit some of their weapons and sort out disorganized units, but not to absorb replacements for their heavy casualties. One regiment had already entered the front lines, and early on the 14th the rest of the division passed through the "Alamo Division" to see what they could do against strong enemy opposition. |
Conclusion |
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The paratroopers initially overran the Germans rather easily despite the earlier German success against the 90th Infantry — things appeared rosy. That soon changed as the 91st Air-Landing Division was a well-trained outfit, and despite being greatly depleted remained a dangerous opponent. Unwilling to concede defeat, the Germans repeatedly counterattacked the paratroopers, slowing them to a crawl. To further complicate the task, the 82nd Airborne Division had to send the regiment's 3rd Battalion to Renouf to cover a flank left open when the 90th Infantry Division was unable to keep pace (the same Eight Ball division whose headquarters the previous day had told the 82nd they had better keep up, then failed in their assault). At 2200 hours the paratroopers called it a day still short of La Bonneville. The 82nd Airborne Division proved to be some of the finest infantry fighting in Normandy, but missions like these seriously depleted their ranks of highly skilled and motivated men, and would greatly hamper rebuilding in the future. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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