Ingouf Farm, Day Shift Airborne - Remastered #24 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | ![]() |
6th "Green Devils" Fallschirmjäger Regiment |
United States | ![]() |
501st Parachute Infantry Regiment |
United States | ![]() |
502nd Parachute Infantry Regiment |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 957 |
Parent Game | Airborne - Remastered |
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Historicity | Historical |
Date | 1944-06-11 |
Start Time | 04:45 |
Turn Count | 15 |
Visibility | Day |
Counters | 31 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 13 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 141 |
AAR Bounty | 166 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Bridge Control |
Inflict Enemy Casualties |
River Crossing |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Airborne - Remastered | Base Game |
Battle of the Bulge | Counters |
Elsenborn Ridge | Counters |
Introduction |
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The 3rd Battalion of the 501st Parachute Infantry Regiment endured hardships on the 10th, with I Company suffering 70% casualties from the fighting around Hill 30 and a nighttime Luftwaffe air strike. Nevertheless, Lt. Col. Robert Cole gathered his men in the predawn darkness and pushed them across the Madeleine River, as Private Alan Dieter led the way. |
Conclusion |
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The Americans walked into an ambush, and Pvt. Dieter sustained a wound. He stopped and asked his commander: "They're always calling me a fuck-up in this company. I didn't let you down this time, did I?" Upon receiving a negative answer the soldier proudly headed to the rear for treatment. A deadlock soon developed at the bridge that Col. Cole tried to break by leading a bayonet charge, hollering at the top of his lungs "We about to learn 'em a lesson!" The only thing learned was by the Americans -- they did not have enough strength to drive off the defenders. Not until additional U.S. paratroopers arrived did the Germans feel compelled to leave. Counterattack being the German mantra, they wouldn't stay gone long. |
Additional Notes |
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Map is available in Airborne, Airborne-IE, Airborne Remastered (print edition) or the Woods & Hills accessory. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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Get Wet | ||||||||||||
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Germans hiding in the vicinity of a fortified farm hope that the Americans get hung up trying to cross a river in order to attack them. They expect reinforcements as do the Americans. The Americans not only have to cross the river on a rickety bridge but they have to slog through a significant swamp before reaching the farm. The Americans have three victory conditions: hold the brige and its approaches, get a substantial number of men in good order across the river and take the farm. At first I thought, "How simple, we have the ability to capture the bridge and get most of our men across prior to the German reinforcements arriving. This is a cakewalk. Someone didn't see this early on." I thought, after reading the conclusion and seeing a second scenario about the same farm that there was something terribly wrong about the force composition. I did, indeed, capture the bridge and get my men across but in trying to get out of the swamp I found that the German PARA were more than happy to give me a terrible bruising with substantial losses and lots of demoralizations. The key to a minor victory for the Americans turns out to be to accept a minor victory and not strive for anything more. The Germans await them on dry ground and can make them pay for trying to get out of the swamp. This was a reasonably fun scenario with the surprise of having to hide to get the victory as opposed to the walkover it appeared to be at first glance. I give it a "3". |
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