|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
2 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
2 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 2 votes |
|
Scenario Rank:
--- of 940 |
Parent Game |
Airborne - Remastered |
Historicity |
Historical |
Date |
1944-06-09 |
Start Time |
05:30 |
Turn Count |
18 |
Visibility |
Day |
Counters |
80 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 31, 33 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
167 |
AAR Bounty |
227 |
Total Plays |
2 |
Total AARs |
0 |
Introduction
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The first step of the Allied plan for liberating Cherbourg entailed its isolation by cutting across the base of the Cotentin Peninsula. Headquarters assigned the 82nd Airborne Division the capture of Montebourg Station as the first objective, but before that could be attempted the intermediate town of Le Goulet needed to be secured. At dawn on June 9th the 2nd Battalion of the 505th Parchute Infantry Regiment moved out supported by some glider infantrymen.
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Conclusion
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The 325th Glider Infantry bore the brunt of the heavy German resistance which slowed the American advance. Regimental Commander Col. "Swede" Swenson decided the enemy was not moving fast enough for his liking and ordered his men to help them along. The men fixed bayonets and surged froward, driving the disheartened enemy before them at a lively clip. However, this faster pace came at a steep price in men, including a company commander. Pvt. Darrel C. Dilley described the fighting as "worse than Italy." Nevertheless, the Americans liberated Le Goulet and cut the distance to Montebourg Station in half.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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United States Order of Battle
2 Errata Items |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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