Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Vierville — Again!
Airborne - Remastered #13
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 91st Air Landing Division
United States 101st "Screaming Eagles" Airborne Division
United States 501st Parachute Infantry Regiment
United States Army
Display
Balance:



Overall balance chart for AirR013
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Airborne - Remastered
Historicity Historical
Date 1944-06-07
Start Time 06:30
Turn Count 30
Visibility Day
Counters 50
Net Morale 0
Net Initiative 1
Maps 2: 29, 33
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 163
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Airborne - Remastered Base Game
Battle of the Bulge Counters
Elsenborn Ridge Counters
Fall of France 1 Maps
Introduction

Early on the 7th of June the 1st Battalion of the 506th Parachute Infantry Regiment replaced the 1st Battalion of the 401st Glider Infantry Regiment (which had been unable to reach the start line in time) for the day's advance on Ste. Come-du-Mont. The approach led through the village of Vierville.

Conclusion

Almost from the beginning, German fire from the hedgerows on either flank forced the advance to a crawl as the paratroopers secured each defensive position in turn. As the day wore on each side grew in strength as additional units joined the fray. The advance continued beyond Vierville. In the afternoon, as the 2nd Battalion of the 501st approached Vierville heavy German fire from nearby hedgerows surprised them from an area supposedly cleared the day prior. By the end of the day the airborne threatened Ste. Come-du-Mont, but did not take it. Enemy pressure on the flanks forced the paratroopers to withdraw at midnight. Vierville would have to be retaken as well.

Additional Notes

This scenario is an update of one in Airborne/Airborne-IE and is playable with those counters.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
United States Order of Battle
Airborne
  • Towed
Army
  • Mechanized
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Airborne - Remastered #13 - Vierville — Again!
Author Juiceman
Method Solo
Victor United States
Play Date 2024-08-01
Language English
Scenario AirR013

A long, small unit action with a German company defending Vierville from at first an understrength parachute infantry company, but the Americans do have one advantage starting out, a 24 BF OBA.

The paratroops probed the German defenses, softening up any enemy units with their OBA while waiting on the scheduled reinforcements, which entered the game on time for a change. The American FO, a sergeant, called in accurate OBA fire (dice rolls).

This scenario could have gone either way, it all depends on the American reinforcements and how accurate their OBA is, the two forces are pretty equal in terms of moral, FP etc.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.454 seconds.