Panzer Grenadier Battles on March 29th:
Big Red One #6 - Ras ed Dekhla Spearhead Division #16 - Final Accounting
Big Red One #7 - Up the Gumtree Road
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Airborne - Remastered

Airborne - Remastered boxcover
AP Series Panzer Grenadier
Designers Bennighof,
Knipple,
Perryman,
Stafford
Game Type Expansion
Format Book / PDF
Release Date 2011-07
Availability Out of Print
Scenarios 35
Counters 0
Maps 1
Immortalize yourself as the first member to complete this game!
Overall Rating, 73 votes
5
4
3
2
1
3.52
Expansion Rank: 47 of 120
Popularity: Ownership & Activity
Status Owned by 11% Played by 5% AAR'd by 4% Medaled by 0%
Rank 75th of 173 68th of 162 61st of 158 TBD
Expansion Game Requirements & Playability
35/35 Airborne - Remastered
35/35 Elsenborn Ridge
18/35 Battle of the Bulge
17/35 Fall of France 1
3/35 Edelweiss: Expanded
1/35 Cassino '44
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Balance:



Overall balance chart for Airborne - Remastered
Total
Side 1 24
Draw 15
Side 2 30
box back

When we launched the Panzer Grenadier series in the year 2000, I knew right away we'd need an introductory game. Something relatively small and easy to handle, to excite players about all the other battles they could fight now that they knew the rules. Brian Knipple designed a game we called Airborne, with just one map and 20 scenarios. We released it on 11 September 2001, which sort of hampered its early sales. But it eventually recovered, and two different boxed editions would sell out over the years that followed. Yet Airborne, the boxed game, never really filled that role of "introductory game" very well - it was just a small boxed game. The situations found in the Normandy airborne landings really didn't show off the game series very well, particularly the "panzer" part of Panzer Grenadier. They're very good - they're just not a really good starting place. They need to be presented on their own, in their own book - like this one. Mike Perryman revised Brian's original scenarios to draw on parts from other games (chiefly Battle of the Bulge and Elsenborn Ridge), expanding some now that he had a broader canvas with which to work. And then he designed 14 new ones using the same greater resources, not least of them the German paratroopers not included in the original Airborne but available in the boxed games. He also worked over Patrick Callahan's "Behind the Beaches" mega-scenario. After development by John Stafford, we have a very fine set here.

box back map

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