Airborne - Remastered

AP Series | Panzer Grenadier |
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Designers | Bennighof, Knipple, Perryman, Stafford |
Game Type | Expansion |
Format | Book / PDF |
Release Date | 2011-07 |
Availability | Out of Print |
Scenarios | 35 |
Counters | 0 |
Maps | 1 |
Overall Rating, 73 votes |
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5
4
3
2
1
3.52
|
Expansion Rank: 47 of 120 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 11% | Played by 5% | AAR'd by 4% | Medaled by 0% |
Rank | 75th of 173 | 68th of 162 | 61st of 158 | TBD |
Expansion Game Requirements & Playability | |
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35/35 | Airborne - Remastered |
35/35 | Elsenborn Ridge |
18/35 | Battle of the Bulge |
17/35 | Fall of France 1 |
3/35 | Edelweiss: Expanded |
1/35 | Cassino '44 |

Total | |
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Side 1 | 24 |
Draw | 15 |
Side 2 | 30 |

Total | |
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Side 1 | 22 |
Draw | 15 |
Side 2 | 28 |

Total | |
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Side 1 | 2 |
Draw | 0 |
Side 2 | 2 |
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When we launched the Panzer Grenadier series in the year 2000, I knew right away we'd need an introductory game. Something relatively small and easy to handle, to excite players about all the other battles they could fight now that they knew the rules. Brian Knipple designed a game we called Airborne, with just one map and 20 scenarios. We released it on 11 September 2001, which sort of hampered its early sales. But it eventually recovered, and two different boxed editions would sell out over the years that followed. Yet Airborne, the boxed game, never really filled that role of "introductory game" very well - it was just a small boxed game. The situations found in the Normandy airborne landings really didn't show off the game series very well, particularly the "panzer" part of Panzer Grenadier. They're very good - they're just not a really good starting place. They need to be presented on their own, in their own book - like this one. Mike Perryman revised Brian's original scenarios to draw on parts from other games (chiefly Battle of the Bulge and Elsenborn Ridge), expanding some now that he had a broader canvas with which to work. And then he designed 14 new ones using the same greater resources, not least of them the German paratroopers not included in the original Airborne but available in the boxed games. He also worked over Patrick Callahan's "Behind the Beaches" mega-scenario. After development by John Stafford, we have a very fine set here. |
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AFV Rules Pertaining to this Game's Order of Battle |
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15 Errata Items | |
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There is no number "13" on the Airborne-Remastered map. It should be in hex 0201. (rerathbun
on 2012 Jan 31)
|
Scen 1 |
When using Airborne or Airborne-IE, replace the LT COL in hex 0709 with the para BR GEN. (plloyd1010
on 2012 Feb 02)
|
Scen 31 |
The scenario calls for a Para Engineer. None is present in the Elsenborn Ridge box, so either borrow one from Battle of the Bulge or use a regular Engineer and note that the range is reduced by 1 hex. (thomaso827
on 2015 Sep 16)
|
Scen 35 |
For SSR 4, for the step loss check, change the last 2 modifiers to: -1 in daylight (spotting range more than one hex) -1 in the “Drop Zone” (plloyd1010
on 2014 Apr 10)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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Reduce strength direct fire value be came 5-5 in Army at Dawn. (plloyd1010
on 2015 Jul 31)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
|
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The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice." (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Germany |
100%
|
Germany |
United States |
100%
|
United States |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Urban Assault |
86%
|
Urban Assault |
Inflict Enemy Casualties |
74%
|
Inflict Enemy Casualties |
Bridge Control |
29%
|
Bridge Control |
Rural Assault |
17%
|
Rural Assault |
Road Control |
11%
|
Road Control |
Exit the Battle Area |
9%
|
Exit the Battle Area |
Hill Control |
9%
|
Hill Control |
River Crossing |
6%
|
River Crossing |
Paradrops |
6%
|
Paradrops |
Meeting Engagement |
3%
|
Meeting Engagement |
Surprise Attack |
3%
|
Surprise Attack |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
80%
|
Off-board Artillery |
Hidden Units |
60%
|
Hidden Units |
Reinforcements |
49%
|
Reinforcements |
Terrain Mods |
40%
|
Terrain Mods |
Randomly-drawn Aircraft |
17%
|
Randomly-drawn Aircraft |
Minefields |
11%
|
Minefields |
Severe Weather |
6%
|
Severe Weather |