VII Corps Advances North Airborne - IE #18 |
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(Defender) Germany | vs | United States (Attacker) |
Formations Involved | ||
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Germany | 709th Static Infantry Division | |
United States | 325th Glider Infantry Regiment | |
United States | 505th Parachute Infantry Regiment | |
United States | 70th Tank Battalion | |
United States | Army |
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Overall Rating, 10 votes |
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2.9
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Scenario Rank: 790 of 940 |
Parent Game | Airborne - IE |
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Historicity | Historical |
Date | 1944-06-08 |
Start Time | 08:15 |
Turn Count | 53 |
Visibility | Day |
Counters | 82 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: 13 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 136 |
AAR Bounty | 165 |
Total Plays | 9 |
Total AARs | 2 |
Battle Types |
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Rural Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Airborne - IE | Base Game |
Introduction |
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The beachhead had been secured. Now VIIth Corps had to expand it in three directions. Elements of the 82nd Airborne's 505th Parachute Infantry and 325th Glider Regiments made up the extreme left flank of the morning advance northwest toward Montebourg. The battered German 709th Infantry Division held the line, attempting to form a defense between the landing beaches and Cherbourg. |
Conclusion |
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The Germans grudgingly gave ground, falling back almost two kilometers, but only after American tanks were brought forward near the end of the day. Beyond this point the German line was a far tougher proposition and would require a greater effort to break. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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9 Errata Items | |
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Scen 18 |
"No units may setup in or enter hexes ##12 or ##02". But the US setup specifies in hexes "in or adjacent to 1202". The setup instructions should have a parenthetical note at the end saying "(except as noted in setup instructions)." The units that are specifically allowed to setup in the otherwise prohibited hexes may do so, but may not re-enter those hexes once they move out of them. (Shad
on 2010 Apr 29)
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Scen 18 |
Delete one reduced PARA platoon from the US reinforcements. Delete one PARA CAPT and one PARA 1st LT from the 505th's OOB. (counter-mix limitations) (Shad
on 2010 Apr 29)
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Scen 18 |
The 70th Tank Battalion enters at Turn 45, 19:30. (Shad
on 2010 Apr 29)
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Scen 18 |
American Morale: Tanks 8/7, all others 8/8 || American Initiative: 4 || American OBA: 2 x 16, 1 x 24 (campsawyer
on 2010 Aug 25)
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Scen 18 |
There is not enough space on the board for the Americans to set up even fully stacked at the beginning of the game. I had the 325th Glider Regiment start off board and enter on turn 1 so troops were not stacked 6 units deep in a hex. (triangular_cube
on 2022 Dec 04)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Strongpoints are single step units and can be eliminated with X results like any other single step unit. (Shad
on 2010 Dec 15)
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The standard mix of strongpoints may be downloaded from Avalanche Press: http://www.avalanchepress.com/German_Strongpoints.php This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games. (plloyd1010
on 2012 Feb 01)
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Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun
on 2014 Apr 21)
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Good scenario just long... | ||||||||||||
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Another long scenario that will you waiting for time to pass to get reinforcements. The Americans start with a sizable force for the battle but once casualites start pushing them back you will find yourself stuck for troops. My initial attacks were rebuffed by the Germans and I had to wait for the reienforcements to make a second attempt. Eventually, the Americans captured the hex but it took the whole 55 turns. |
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0 Comments |
Another long day of fanatical resistance in hedgerow country | ||||||||||||
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From 08:15 to 21:15, just before dusk, combined American paras and glider troops, slugged it out with some determined German resistance in the hedgerows of Normandy. This time the Americans had a good deal of artillery support both on-board and off to help clear the way. The Germans were set up in three lines of defense with a few strongpoints to the rear, two of which were occupied. Very quickly the first line fell but the secondary line, containing the town in hex 0509, held out until the last two hours, just after American armored reinforcements arrived. The initial push north looked as if it would easily roll over German posts but American casualties mounted to 5 step losses at 13:00/turn 20 and the drive was stalled as one more step loss would give Germany a victory regardless of whether territorial objectives were taken. So American units dug-in all around postponing any assaults while relying on artillery and small arms DF to drive the defenders out until desperately needed tanks arrived. Of course the battle could not be won this way and the advance had to be continued by foot units. The Americans suffered their 6th step loss at 19:00/turn 44 and that sealed the German win. However, the fight was far from over and there was now nothing holding the Americans back now as they made that last push, eliminating the second line along with taking the town and shaking out German units from the third line, driving them through the swamps. Of course it was all in vain and once the battle had ended the Germans still held control of 5 hexes within 3 hexes of 0408, making it a major victory all-around. However, all but one of those controlled hexes were occupied by units that had been dislodged from their original dug-in posts, chased out of the hedgerows and they were in horrible shape. No doubt that they wouldn't have held out much longer. Oddly enough the Americans never lost more than that 6th step by battle's end and perhaps had they pushed harder, earlier they would have at least achieved their territorial objectives but there is no possibilty of a draw for this scenario as it states if both or neither player wins, the German player wins. German losses were to the tune of 4 leaders, 19 steps of foot units along with almost all support units save one 81mm that managed to stay intact. I believe the scenario is decently balanced but will take a lot of patience for the American player and managing their time, which there is a lot of with this scenario running at 53 turns. |
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0 Comments |