Relief Afrika Korps #44 |
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(Defender) Germany | vs |
Australia
(Attacker)
Britain (Attacker) |
Formations Involved | ||
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Australia | 2/12th Infantry Battalion | |
Australia | 2/23rd Infantry Battalion | |
Germany | 104th Panzergrenadier Regiment | |
Germany | 33rd Engineer Battalion |
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Overall Rating, 6 votes |
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2.67
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Scenario Rank: 871 of 940 |
Parent Game | Afrika Korps |
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Historicity | Historical |
Date | 1941-05-17 |
Start Time | 05:30 |
Turn Count | 32 |
Visibility | Day |
Counters | 77 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: AK3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 113 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
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Rural Assault |
Conditions |
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Entrenchments |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Base Game |
Introduction |
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Believing posts S8, S9 and S10 captured by the German attack early on the 16th, General Morshead ordered their immediate recapture. The battalion chosen was the 2/23rd, which had just been rotated out of that portion of the front and into the fortress reserve. The Australian Imperial Forces' youngest battalion commander, 35-year-old civil engineer Bernard Evans, led the unit. With the attack planned for 0530, the battalion only completed its movement to the jumpoff positions at 0030. Before the attack began Evans learned that post S10 had been recaptured and posts S8 and S9, while invested, still held out. Lt.Col. Evans proposed continuing the attack, but changing the mission to the recapture of posts S6 and S7, both long-held by the Germans. |
Conclusion |
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Again the accompanying tanks became lost and ended up firing on the Australian infantry. Posts S4, S6 and S7 were all captured, although at heavy cost to the two assault companies. German counterattacks were not long in coming and by noon had retaken or forced the defenders to withdraw from the three posts. Two/Twenty-third Battalion had suffered 173 dead, wounded and missing in the attack. In Canberra, the whispers of "Gallipoli" grew louder. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Another Dog of a Scenario | ||||||||||||
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For the last 6, or so, weeks, I have been playing a series of Afrika Korps scenarios in solo mode, that others have branded as suitable for solo play only. This one has been referred to as half-baked, and the description fits, as this is poorly play-tested mess. I won't bore the reader with a more thorough description of how badly designed this battle is -- but from the initial setup, to the victory conditions -- this one is fatally flawed. One ends up having to make this into a do it yourself effort to try and make any sense out of the scenario directions. In this solo effort, the Australian/British side managed a very costly win on nearly the last of the WAY TOO MANY, 32 game turns. Perhaps the order of battle for this engagement is historically accurate, but I strongly recommend giving this deplorable mess of a scenario a pass, and if you must play it, do so in solo mode, so you can at least try your luck at making the many fixes required to at least make it playable. I give this one a VERY GENEROUS rating of 2, but it is really not suitable for shared play. |
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1 Comment |
Afrika Korps #44 | ||||||||||||
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This is another Afrika Korps scenario that unfortunately needed a lot more time in the oven. The setup just doesnt make sense. Units are unable to enter anything but a small section of the map (fair enough) but setup areas and VC points and terrain features are on all sides of the limitations. Could be the frequent offset issue, could be not all of the limitations are appropriate, could be anything really. The ultimate payoff if you DYO scenario from the framework we have left after removing the conflicting instructions is just another slog for the Australians to get butchered taking strongpoints that they dont have the firepower to deal with. This time they get attacked by their own tanks too to make it even harder on those poor guys. I couldn't rightfully declare a winner as the VCs themselves conflict with the setup instructions. My Australians got butchered after achieving nothing. There really isn't much to tell though. While the circumstances around Tobruk may be accurate here, there are plenty of other scenarios where you do the exact same thing but with coherant instructions. Its really not worth the effort to "fix" this one. I did for completionist's sake, but I'm silly like that. |
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