Widening the Breach Afrika Korps #42 |
||
---|---|---|
(Attacker)
Germany
(Attacker) Italy |
vs | Australia (Defender) |
Formations Involved | ||
---|---|---|
Australia | 2/10th "The Adelaide Rifles" Infantry Battalion | |
Australia | 2/12th Infantry Battalion | |
Germany | 104th Panzergrenadier Regiment | |
Germany | 33rd Engineer Battalion | |
Germany | Heer | |
Italy | 27ยช Divisone Fanteria "Brescia" |
|
Overall Rating, 7 votes |
---|
3.29
|
Scenario Rank: 568 of 940 |
Parent Game | Afrika Korps |
---|---|
Historicity | Historical |
Date | 1941-05-16 |
Start Time | 02:30 |
Turn Count | 42 |
Visibility | Day & Night |
Counters | 73 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: AK3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 114 |
AAR Bounty | 171 |
Total Plays | 6 |
Total AARs | 1 |
Battle Types |
---|
Rural Assault |
Conditions |
---|
Anti-infantry Wire |
Entrenchments |
Minefields |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
---|---|
Afrika Korps | Base Game |
Introduction |
---|
Encouraged by the failed Australian attacks, Axis commanders outside Tobruk saw an opportunity to improve their positions. In a series of attacks beginning in the early morning hours of 16 May, elements of 15th Panzer and Brescia Infantry Divisions attempted to capture posts S8 - S15. |
Conclusion |
---|
The Germans managed to briefly capture post S10, but lost it to a counterattack shortly after noon. Posts S8 and S9 were overrun, but not captured and were eventually relieved. The Italian attack failed to capture any posts, but managed to tie up available reserves. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
5 Errata Items | |
---|---|
Scen 42 |
The hill marker should be placed in hex 1225 (not 1215). (rerathbun
on 2011 Aug 09)
|
Scen 42 |
Both players are told to set up first, I believe the Australians should set up first as the defenders. (triangular_cube
on 2022 Feb 27)
|
Scen 42 |
The stretch of Wire from 1830-834 should read 1830-1834 (triangular_cube
on 2022 Feb 27)
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
Long and Not Play Tested . . . | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
This was another poorly designed & likely, nonplay-tested mess of a scenario. As with most Desert Rats scenarios it was far too long. I played the relatively boring Australian side, and Reconquista led the attacking Italo-Germans. We managed to complete this abomination in a 7-session play-through, using the FOW, smoke/illum, excess initiative, extended assault and strategic movement optional rules. Leader draws were awful for both sides, but perhaps a shade worse for the Aussies. There were 10 FOW-shortend game turns of 42, that materially benefited the Australian defenders. All went well for the attacking Axis force until the sun rose. They were able to take 5 entrenchments before dawn, but then lost 3 of these in daylight as the fight continued, and the Aussie counter attack mounted. There were the usual dismaying surrenders by multiple Italian units before we were done, which contributed to the recapture of 3 entrenchments by close assault. The final step loses were: 23 for the victorious Italo-Germans, plus 4 leaders killed; versus 10 Australian steps and 3 leaders eliminated. This mess is only suitable for SOLO play. I gave it a very generous 2, in shared online play with a gracious and hard-fighting opponent. Otherwise, it really did deserve a 1, but we mostly enjoyed playing it over an extended period of time. |
||||||||||||||
0 Comments |