Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Eighteenth Brigade
Afrika Korps #38
(Defender) Germany vs Australia (Attacker)
Britain (Attacker)
Italy (Attacker)
Formations Involved
Australia 2/12th Infantry Battalion
Australia 2/23rd Infantry Battalion
Germany 104th Panzergrenadier Regiment
Germany Heer
Display
Balance:



Overall balance chart for AfKo038
Total
Side 1 4
Draw 2
Side 2 0
Overall Rating, 8 votes
5
4
3
2
1
2.88
Scenario Rank: 802 of 940
Parent Game Afrika Korps
Historicity Historical
Date 1941-05-03
Start Time 18:30
Turn Count 27
Visibility Night
Counters 71
Net Morale 0
Net Initiative 2
Maps 1: AK3
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 108
AAR Bounty 165
Total Plays 6
Total AARs 2
Battle Types
Rural Assault
Conditions
Anti-infantry Wire
Entrenchments
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Base Game
Introduction

After the failure of the 2/48th Battalion attack on the 1st, General Morshead ordered a larger attack on the Ras el Medauuar penetration of the fortress perimeter. The attack was to be made by 2 battalions of the 18th Brigade. The 2/12th Battalion took the northern flank.

Conclusion

As night fell, the Australian attack dissolved into a series of uncoordinated moves and failed to capture a single German post. The failures had some long-range effects — when word trickled back to Australia, the government in Canberra demanded that their troops be evacuated from the isolated fortress. By the early fall, they had been replaced by British and Polish soldiers.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Australia Order of Battle
Army
  • Towed
Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
  • Mechanized
  • Towed

Display Errata (4)

4 Errata Items
Scen 38

In my printing of the Scenario Booklet the visibility is listed as 1830-1945 for full, 12-hex visibility. This is probably a typo which was meant to have 1830-1845 for 12-hex visibility. Note turn 1900 has 8-hex visibility; 1915 4-hex; and so forth.

Visibility dropping beginning at 1900 is also consistent with Sc #32 which occurs only two days prior to Sc #38.

(Poor Yorek on 2014 Jan 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (2)

There will be Blood Tonight!
Author Poor Yorek (Germany)
Method Face to Face
Victor Draw
Participants TheDoctor
Play Date 2014-01-11
Language English
Scenario AfKo038

The Australians take advantage of a strong leader draw (a 10-0-2 and 10-2-1) for the (immobile) 2/23rd Battalion to eschew occupation of all but one of the entrenchments to set up a three-hex firing line aimed at German occupied entrenchment hex 1718. The mobile attacking companies (four) set up as per instructions.

German reinforcements arrive on turn one.

The first four turns center on repeated heavy DF by the "firing line" vs. the German entrenchment at 1718 and approach of three/four of the mobile companies. One company moves SW ultimately to make an approach/assault of S3(hex 2214). The Australians appear primed for battle double-demoralizing an entrenched HMG. Repeated morale failures allow Australian units to avoid OF whilst German units recover. German reinforcing units manage to assist and block the advance temporarily. German OBA and (single) mortar are unable to crack the firing line units.

Middle turns see German successes with OBA and DF bestowing DIS/DEM, but on the other hand, German counter-attack assaults (three) by the reinforcing units all go against the 104th MIR (i.e. despite assaults undertaken with German side on a higher attack col). The panzer III platoon is taken down on two separate assault turns (the accompanying INF having been DEM and fled). On the other hand, however, an Australian counter-assault likewise goes backwards. Still, by turn 11-12, the battle looks very good for the Australians.

The Germans wake up around 2200, by rolling three sequential first-fire 6's: ultimately, the defending units (including an ENG) account for 8 steps of Australian infantry. Entrenchment 1718 extracts a very high toll against Australia's finest.

German OF and OBA slows, but does not stop the flanking attack and a company of Australian infantry assault a single German INF platoon and the 37mm gun that had self-moved to reinforce.

End of Scenario tally: Australians capture one entrenchment hex, S3(2214). Despite the odds, Germans hold 1718 (with a dozen Knight's Crosses awarded!) Germany 14 step losses (four of which are the PzIIIG counting double) Australia 23 step losses.

1 Comment
2014-01-12 12:27

PS Modified language as the original wording appeared to say that eight AUS steps had been KIA on three assault defense rolls of '6'. Whilst those three rolls did account for five steps, the cited total of eight steps were lost over the entire course of combat for that entrenchment hex.

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Create a Hole in the Africa Korps' Siege Line
Author treadasaurusrex (Australia, Britain)
Method Face to Face
Victor Germany
Participants Tubac52
Play Date 2022-11-16
Language English
Scenario AfKo038

This was an enjoyable, but frustrating for the Allies, 5-session, face-to-face play-through with the redoubtable, and rapidly-learning, Tubac52 leading the defending German side in yet another of the interminable series of Siege of Tobruk "over the top and take the entrenchment" scenarios. I played the attacking Australians & British who randomly drew a very poor set of random leaders. We played with the defense-favoring FOW optional rule, as well as the excess initiative and smoke-illumination optional rules.

My lucky opponent managed a much better leader draw and the Axis reinforcements appeared on the second turn. This is an odd-scenario, as the initial fighting consisted of firing from one set of entrenchments at another. The encounter rapidly degenerated into a die rolling contest, punctuated by the occasional Australian success in taking a position only to lose it in the inevitable German counter attack, while trying to recover morale. The S3 entrenchment in hex 2214 traded hands twice. At one point the Germans had lost 3 of their posts, but two were eventually recaptured in close assaults. Fortunately for the Aussies, the only German tank platoon was eliminated in turn 14 by a pair of successful close assaults, but at the cost of 3 steps of overextended & exhausted Digger infantry. As others have reported, the entrenchment in hex 1718 was a very hard nut for the Australians to try to crack. The sky high German morale was a key factor in this scenario, as was the impact of fighting at night.

By the end of our last session of this play-through, the Allies had only managed to take and hold a single entrenchment, and at an unacceptable (24 steps and 6 leaders) cost. The Germans lost only 16 steps and 4 leaders. Twelve of the 27 turns were FOW-shortened, which hurt the attacking Allies far more than the defenders, by derailing the attack sequence. This was a hard-fought German victory, won by a determined and gracious opponent.

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