Ras el Medauuar Afrika Korps #32 |
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(Attacker)
Germany
(Attacker) Italy |
vs |
Australia
(Defender)
Britain (Defender) |
Formations Involved | ||
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Australia | 26th Infantry Brigade | |
Germany | Kampfgruppe Hohmann | |
Italy | 132ยบ Reggimento Artiglieria | |
Italy | III Battaglione Carri d'Assalto | |
Italy | V Battaglione Bersaglieri | |
Italy | VII Battaglione Carri Medi |
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Overall Rating, 10 votes |
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2.9
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Scenario Rank: 788 of 940 |
Parent Game | Afrika Korps |
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Historicity | Historical |
Date | 1941-05-01 |
Start Time | 16:45 |
Turn Count | 20 |
Visibility | Day & Night |
Counters | 59 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 1: AK3 |
Layout Dimensions | 88 x 58 cm 35 x 23 in |
Play Bounty | 101 |
AAR Bounty | 165 |
Total Plays | 9 |
Total AARs | 2 |
Battle Types |
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Rural Assault |
Conditions |
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Anti-infantry Wire |
Anti-tank Ditches |
Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Base Game |
Introduction |
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Following the 30 April - 1 May German assault on the Tobruk positions, a battle group from the Italian Ariete Division, reinforced by a platoon of German tanks, attacked posts on the right flank of the German penetration. The posts were defended by elements of the 2/24th Australian Infantry Battalion, already battered by the night's fighting. Reinforcements and adequate artillery support had only just started to arrive when the Italians struck. |
Conclusion |
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The Italians were able to push back the left shoulder of the penetration and capture posts R5, R6 and R7. But while the Australians could not push them out, neither could the Ariete Division expand its penetration any more. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Scen 32 |
Question rather than Declaration: Should the INF & HMG in this scenario (# 32) be BERS counters, not regular troops? Note the identification of the unit as V/8th Bersaglieri Battalion (p. 30). Also note, for example, Scenario 36 which identifies the III/8th Bersaglieri Battalion and does cite BERS/BERS MG units in the OOB. Likewise, Scenario 40 (also from the Ariete division). (Poor Yorek
on 2014 Jan 01)
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The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8. (plloyd1010
on 2014 Nov 24)
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Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor). (Shad
on 2010 Dec 15)
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Runaway! Those Entrenchments are Dynamite! | ||||||||||||
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The draw result attained when the Italian side determined it had no hope of victory and fled having captured only one entrenchment. Italian approach and assaults failed miserably due to morale failures brought about by OF or OBA. I'll concede that I didn't coordinate the armor and infantry for the Italian side particularly well here, but with no IT leaders with a combat bonus, the only means to get any significant DF (against entrenchments) was to stack in threes. This, of course, lead to critical +1 col shifts. I should add that AUS "first fire" results were very good (5 or 6 on the 13-col due to leader + superior morale) with fairly horrid results on the resulting morale checks for the Italian side. The Australians suffered three step losses, but those were all due to on-board or OBA hits against units that had not yet become entrenched. Italians lost six steps and had four units DEM (having captured only a single entrenchment). It was time to call it an evening before the entire battalion was destroyed (i.e. the AUS gaining their victory condition). The AUS might have pressed a counter-attack (in FtF play), but their position remained secure and they were content to allow the Italians to retire. |
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0 Comments |
Another Non-playtested & Unfinished Scenario | ||||||||||||||
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This was a frustrating 4-session draw that resulted when both sides were able to achieve their victory conditions. I played the attacking Axis side, and the boldly resolute, Reconquista, was the Commonwealth Commander. We used the FOW, smoke/illum, excess initiative, consolidation and extended assault optional rules. There were 8 FOW-shortened game turns in our play-through which materially aided the defending Australian & British side. As others have suggested in their AARs, we replaced the regular Italian infantry with the correct Bersaglieri infantry and HMG units in this poorly play tested, flawed scenario. Both sides drew crummy leaders in this extended brawl. The 2 turns of Italian air support proved completely ineffective. A combined total of 16 combat 7-die rolls were thrown in our play-through. Nearly all the OBA rolls for both sides failed to yield enemy casualties, but a number of demoralizations were achieved. The less-then-optimal Italian unit morale caused endless trouble in terms of attack sequencing and perserverance on the 6 Commonwealth entrenchments. Nevertheless, the Axis side was able to take 4 of the 6 entrenchments at the cost of very heavy casualties and numerous morale failures. Final step losses were 16 for the Italo-German force, and 14 for the defending Australians & British. This unfinished scenario is best played solo, but with the amendment to the Italian force mix that I and others suggest. I gave this one a very generous 2, but it truly deserved a 1, at best. |
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0 Comments |