Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Tank Battle at Mechili
Afrika Korps #12
(Defender) Italy vs Britain (Attacker)
Formations Involved
Britain 2nd Royal Tank Regiment
Britain 7th Hussars
Italy 60ª Divisone Fanteria "Sabratha"
Italy Brigata Corazzata Speciale Babini
Display
Balance:



Overall balance chart for AfKo012
Total
Side 1 10
Draw 5
Side 2 1
Overall Rating, 17 votes
5
4
3
2
1
2.88
Scenario Rank: 800 of 940
Parent Game Afrika Korps
Historicity Historical
Date 1941-01-24
Start Time 09:15
Turn Count 26
Visibility Day
Counters 100
Net Morale 1
Net Initiative 3
Maps 1: AK2
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 109
AAR Bounty 147
Total Plays 16
Total AARs 5
Battle Types
Rural Assault
Conditions
Entrenchments
Minefields
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Afrika Korps Base Game
Introduction

On the 24th of January elements of 4th Armored Brigade went looking for a fight at Mechili where intelligence placed an infantry regiment and two tank battalions. They found a strong unit of the Babini Armored Brigade, a scratch unit formed around the 4th Infantry Tank Regiment detached from the Ariete Armored Division. The Italian unit had had no time to work together before being thrown into action, and its officers hoped the mother division's hard training of individual crews could make up for this lack.

Conclusion

The British failed to press their tank attack, canceling the advantage of surprise. In close-quarters action the Italian tank crews fought ferociously and drove off the British. The Sabratha infantry withdrew to the north behind the tank brigade's screen. While the Babini Brigade engaged part of the British 7th Armoured Division, the remainder of the formation failed to block the Sabratha's escape route.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Italy Order of Battle
Regio Esercito
  • Motorized

Display Errata (6)

6 Errata Items
Scen 12

In the Italian set up replace "3 x L3/35" with "2 x L3/35" and replace "7 x L3/35" with "3 x L3/35."

(campsawyer on 2010 Apr 29)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 853

The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9.

(plloyd1010 on 2024 Aug 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 101

The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8.

(plloyd1010 on 2014 Nov 24)
Overall balance chart for 104

Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor).

(Shad on 2010 Dec 15)

Display AARs (5)

Tank Battle At Mechili - Afrika Korps Scenario 12
Author vince hughes (Italy)
Method Face to Face
Victor Italy
Participants unknown
Play Date 2009-09-10
Language English
Scenario AfKo012

Mechili 24th January 1941

Scenario played : 10th September 2009 (ftf game with D.Simms)

On the 24th January elements of 4th Armoured Brigade went looking for a fight at Mechili where intelligence placed an infantry regiment and two tank battalions. They found a strong unit of the Babini Armoured Brigade, a scratch unit formed from around the 4th Infantry Tank Regiment detached from the Ariete Armoured Division. The Italian units had had no time to work together before being thrown into action and it’s officers hoped the mother division’s hard training of individual crews could make up for this lack.

Along the main east-west road running north of Mechili about 0915 hours, elements of the 7th Hussars Tank Regiment began their approach on the Italian positions. Some way behind these, about 2 hours distant were another 16 British cruiser tanks from the 2nd Royal Tank Regiment. The Hussars were made up of 20 out-of-date Mk VI tanks armed with just MG’s, and with these they hurried towards the positions of the Italian 60th Sabratha Division two miles south positioned behind a great wadi. Once the Hussars committed themselves, the Italian armour, positioned astride the east-west road quickly made their way to the expected entry point of the following cruisers and placed themselves in a position to launch an ambush tank v tank battle. The Italian infantry also began advancing toward the oncoming Hussars.

The Hussars made contact with the enemy about half an hour later and were greeted by the accurate fire of some Italian 47mm AT guns. The Hussars lost two tanks but pressed on. This proved a suicidal ploy as a mass of enemy infantry rose up and destroyed the rest of the already demoralised platoon whilst AT fire knocked out another two Mk VI’s. The Hussars were by now in complete shock and with some Italian M13/40 tanks also becoming embroiled the combined force knocked out a further 8 tanks ! By 1030 am, with 14 of their starting number now smoking wrecks, the Hussars had to try and extricate themselves. Meanwhile, up at the main road, the 2nd RTR sailed into the prepared ambush with their cruisers, losing 10 of the 16 within thirty minutes. These were able to lose off some shells themselves and this accounted for 4 x enemy M13/40 tanks.

The battle at the main road then raged on for about one and a half hours as the remaining British cruisers fought courageously for their lives. Using their better training, tanks and rate of fire, they managed to hold in combat a far larger Italian tank force of 32 tanks throughout that time. But having lost the initiative, the remaining 6 tanks were picked off one by one, as were the rest of the Hussars, but not before a further 6 Italian metal hulks were left strewn in the desert sand. Italian losses were almost more than required but they had managed to pick off the last few British tanks in time. But regardless, this was still a fantastic Italian tank victory, inflicting 36 destroyed tanks on the British at a loss of just 10 of their own.

The British did try and fling a late arriving infantry force at the Italians around 1430 hours, but against the tanks that were now dug in, this simply resulted in the wasteful loss of 50 or so infantrymen from the Kings Royal Rifle Corps. Italian victory was by now complete as the British resorted to desperate bombardments from their 25 pdrs with little or no effect. The Italians had won at Mechili.

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Italians Give Away a Sure Victory
Author dreierj
Method Solo
Victor Draw
Play Date 2015-04-21
Language English
Scenario AfKo012

The British recklessly approached the Italians with their MkIVb’s, and they paid the price with 6 tank steps lost by 1045. British reinforcements would have to take care not to lose any more steps. The Italians spread their tank forces in the desert between the salt marsh and the oncoming British tanks. The Italian plan now was to aggressively engage the Bristish. At 1215, the Italians had achieved their victory condition of eliminating 8 British tank steps. Could the Italians hold off the reinforcements that were likely to arrive in the afternoon, without significant losses?

At 1400, the Italians had lost 14 steps (all tanks). They too were reckless, and instead of withdrawing after inflicting serious losses to the British, they continued to attack. The surviving British tanks fought to the end, taking out a lot of 13/40s and 11/39s. The battle ended in a draw. The Italians made a tactical error by not withdrawing.

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Too bold for their own good
Author J6A
Method Solo
Victor Draw
Play Date 2018-03-20
Language English
Scenario AfKo012

This is a rather odd scenario. The Italians have a large entrenched force of infantry and anti-tank guns, plus some light artillery, however the British don't have any infantry until (possibly) late in the game. They also have a large tank force sitting in a wadi. For their part, the British have a bunch of light tanks (MkVIbs) later supplemented by some A13s and A10s, and then, possibly, an infantry force with a 25lber in tow (literally).

I read other AARs of this before playing, and they gave me some ideas. With the light British tanks, I made a move towards the entrenched and dug in infantry, hoping to take some pot shots at long range to maybe get a few lucky hits, avoiding the AT guns and Italian tanks. The MkVIbs, as terrible as they are, at least are faster than the Italian infantry and the Italian tankettes in the area. The cruiser tanks don't enter until turn 6, so the Italians used the 1st 5 turns to send a few tanks to try to pin down the MkVIbs, and the rest to ambush the reinforcements.

And ambush they did, with the British losing 3 steps of tanks as they entered the board (nice die rolling by the Italians). I did not play with the rule where efficient tanks, such as the British, can move and fire on the same turn, I think if I replayed this I would. Meanwhile, the MkVIbs ambushed the Italian L3/35s, only to get outrolled by the Italians and caught up in an assault that let the "real" Italian tanks catch up to them.

The tank battle raged by the edge of the board, with the British getting in some licks, but the Italians having the numbers to close to assault range where the British efficiency was less of a factor. With lousy 2 lber guns, the British tanks were better off using their DF values to try to inflict morale checks and step losses in assault, however Italian numbers evened things here.

Meanwhile, some of the Italian infantry came out of their foxholes to try to close with the MkVIbs, and while the British shot up some of them, they should have pulled out of range because being caught in assaults meant that the Italians could bring in reinforcements while there were no spare Brits.

By turn 13, the British had suffered 9 steps of tank losses (out of 18 on the board), giving the Italians their win condition. However, the British had taken a toll on some of the Italian infantry and tankettes in the assault, and then a lucky 12 wiped out 2 steps of M11/39s. In total, this brought the Italians to 16 step losses, which guaranteed the scenario would end in a draw. I called it there because the only other thing that could really happen was the British, now even more badly outnumbered, would be wiped out, and if the reinforcements arrived, it wouldn't change the scenario from being a draw.

There's probably a better way to run the British, however with the Italians able to set up an ambush on the tanks, they have an uphill fight (uphill out of the wadi?). It's hard for me to see this one not being an Italian victory or, more likely, a draw.

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Really, how can you use these tanks?
Author Matt W
Method Solo
Victor Italy
Play Date 2009-11-11
Language English
Scenario AfKo012

After trying this one out I have to admit that I have no idea how to use such lousy tanks. Since this is a real action one has to wonder if the actual commanders had the slightest idea what they were doing.

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Babini Armored Brigade Victory in the Desert
Author treadasaurusrex (Italy)
Method Face to Face
Victor Italy
Participants Tambu
Play Date 2021-10-09
Language English
Scenario AfKo012

As others have reported, this is indeed an odd scenario with victory conditions that are in need of revision. My honorable & redoubtable opponent and I played this 26-turn scenario out over 4 face-to-face sessions without using the FOW rule. The Italian side began with a large entrenched force of infantry with a pair of AT guns, and a great deal of Colonel Babini's armor deployed in the northern portion of the map. As noted elsewhere, the British side does not receive infantry reinforcements until at least 3 turns after turn 16 (1300). In our play through, with bad die rolls, these ground troops showed up 9 turns later at 1500! By then, the Italians tanks and tankettes had eliminated all 18 step of British light and cruiser tanks, yielding 36 victory points, at the cost of only 2 steps of M-11/39 tanks. The scenario's final score was 36-4, with the Italian victory never in doubt after about turn 13. The only question was how long would it take Babini's slow-moving M-11/39 and M-13/40 medium tanks to get in range on the rugged north side of the map, and eventually close assault the elements of the 2nd Royal Tank Regiment that showed up as reinforcements on turn 7. Before then, the machine-gun-armed Mark VIB light tanks of the 7th Hussars were no match for the Italian armor. As the British armor was being destroyed, the Italians began withdrawing their numerous infantry platoons and other units to the cover and concealment provided by the northern escarpment. They eventually were able to withdraw all their forces by road off the north map edge.

I did enjoy this scenario and would have given it a 4, but it was simply too easy for the Italian side to clobber the inadequate British tanks, even with the Allied advantage of "tank efficiency." The Italians had the time to slowly, but surely, withdraw their troops to prevent the loss of the required 14 Italian steps. I think that the victory conditions should be revised to reward the Italian side for getting their forces off the board, rather than for the required 8 steps of British tanks eliminated. If the victory conditions provided 1 victory point for every 4 Italian steps safely evacuated from the game board, it would be a more realistic condition. After all, this encounter was a rearguard action, intended to allow the Italians to withdraw as much of their battered 10th Army to the comparative safety of Benghazi and points west, in the aftermath of the major British success of Operation Compass in December 1940.

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