Er Regima Afrika Korps #10 |
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(Attacker) Germany | vs |
Australia
(Defender)
Britain (Defender) |
Formations Involved | ||
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Australia | 2/13th Infantry Battalion | |
Australia | 6th Infantry Division | |
Britain | 51st Field Regiment Royal Artillery | |
Germany | 5th Light Panzer Division | |
Germany | 8th Machinegun Battalion |
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Overall Rating, 8 votes |
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2.75
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Scenario Rank: 855 of 940 |
Parent Game | Afrika Korps |
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Historicity | Historical |
Date | 1941-04-04 |
Start Time | 13:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 101 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: AK2, AK3 |
Layout Dimensions | 119 x 116 cm 47 x 46 in |
Play Bounty | 155 |
AAR Bounty | 227 |
Total Plays | 8 |
Total AARs | 0 |
Battle Types |
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Exit the Battle Area |
Inflict Enemy Casualties |
Rear Guard |
Conditions |
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Anti-tank Ditches |
Entrenchments |
Reinforcements |
Terrain Mods |
Scenario Requirements & Playability | |
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Afrika Korps | Base Game |
Introduction |
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As British forces fled the El Agheila position in the face of a German-Italian offensive, they left Australian troops to hold passes through the escarpment. One such position was the Er Regima pass, east of Benghazi. Three companies of 2/13th Australian Battalion and a company of the British Royal Northumberland Fusiliers held the pass. Reinforcements in the form of a battery of 25-pdrs had been promised. In addition the entire force had been alerted to be prepared to withdraw when transport was made available, but the Diggers and Tommies understood the likelihood of such help. |
Conclusion |
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The Germans initially pushed up the road and after losing two light tanks, managed to destroy the guns behind the D Company positions. Late in the afternoon the Germans attacked in strength following the arrival of the 8th Machinegun Battalion and forced the withdrawal of the Australian infantry as darkness fell. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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9 Errata Items | |
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Scen 10 |
Hex references in this scenario are all over the place, even more than a single row/column shift that sometimes comes up in AFK. Best guess tells you to ignore the references and allow the units to enter via the nearby road/track but even that is just a guess. (triangular_cube
on 2021 Nov 20)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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